Kotaro95

China
On FACEIT since 2024 193 matches tracked 82 matches in 30 days
Last updated:

How does Kotaro95 play?

Rating 1.03 (from 143 matches) K/R 0.78 ADR 88.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Knife kills 3 in 193 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 22x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
Rating at 1.04
▼ Got worse
K/R −0.06, ADR −4.3

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −39 ELO
57 matches · 33% win rate
On Anubis −23 ELO
27 matches · 33% win rate
On Sundays −23 ELO, win rate 31%

Kotaro95 loses the most ELO from match 5 of the day: −39 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.85 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 34%
0.85 better than 90%
92.5 better than 93%
1.14 better than 82%
59% of 289 duels better than 87%
27% of 26 situations better than 20%
Ancient33
42% better than 20%
0.79 better than 73%
87.1 better than 78%
1.03 right on the average
55% of 141 duels better than 72%
27% of 15 situations better than 25%
Anubis27
33% better than 5%
0.70 better than 32%
83.0 better than 64%
0.91 better than 12%
51% of 142 duels right on the average
38% of 16 situations right on the average
Dust 222
27% better than 1%
0.76 better than 62%
88.5 better than 85%
0.99-
49% of 61 duels better than 38%
25% of 4 situations better than 17%
Nuke21
29% better than 2%
0.76 right on the average
87.6 better than 72%
0.92 better than 11%
47% of 92 duels better than 20%
29% of 7 situations better than 20%
Cache10
50% -
0.72 -
83.7 -
0.95-
68% of 37 duels -
20% of 5 situations -
Inferno4
25% -
0.63 -
79.0 -
0.77-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kotaro95 plays

Across 193 matches Kotaro95 averages K/R 0.78 and ADR 88.3; the rating across the 143 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Cache with a 50% win rate in 10 matches. In 57 of 143 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. Kotaro95 loses the most ELO from match 5 of the day (−39 ELO, win rate 33%). Things go best on Mirage (+31 ELO, win rate 47%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: K/R −0.06, ADR −4.3. Unchanged in recent months: Rating at 1.04. Last 30 days: 82 matches, win rate 43%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.