Kosm1i

South Korea
92 matches tracked 36 matches in 30 days
Last updated:

How does Kosm1i play?

Rating 1.10 K/R 0.79 ADR 80.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 3.1
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 21x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, Rating +0.22, ADR +11.7, Win rate +10 pp, ELO +237
= Stayed the same
Nothing clear
▼ Got worse
Headshots −15 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.68). Well above the average (0.72).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +4 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 81%
0.83 better than 87%
83.2 better than 67%
1.17 better than 89%
60% of 112 duels better than 92%
45% of 22 situations better than 71%
Ancient12
33% -
0.74 -
78.3 -
0.96-
54% of 35 duels -
57% of 7 situations -
Anubis12
33% -
0.88 -
87.2 -
1.21-
69% of 51 duels -
25% of 8 situations -
Dust 210
30% -
0.75 -
75.9 -
1.03-
54% of 35 duels -
20% of 5 situations -
Inferno10
50% -
0.81 -
78.4 -
1.16-
59% of 29 duels -
100% of 7 situations -
Cache9
67% -
0.75 -
78.0 -
1.06-
56% of 36 duels -
0% of 8 situations -
Nuke8
63% -
0.69 -
76.5 -
0.96-
58% of 24 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kosm1i plays

Across 92 matches Kosm1i averages K/R 0.79, ADR 80.8 and a rating of 1.10. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Averages 17.5 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 45 of 92 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Things go best on Mirage (+4 ELO, win rate 60%). Improved over the last three months: K/R +0.15, Rating +0.22, ADR +11.7, Win rate +10 pp, ELO +237. Got weaker: Headshots −15 pp. Last 30 days: 36 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.