Korzhee

Russia
On FACEIT since 2017 167 matches tracked 86 matches in 30 days
ELO ▲ 58
2,314
30-day peak: 2,434
Rank EU
#95,838
Russia #27,061 in Russia
Last updated:

How does Korzhee play?

Rating 1.12 K/R 0.81 ADR 86.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.0
Knife kills 5 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 39x 4K, 2 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +20 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 86.1, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +15 ELO
60 matches · 38% win rate
In match 4 of the day +44 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +2 ELO, win rate 45%
On Saturdays ±0 ELO, win rate 41%

Korzhee loses the most ELO from match 5 of the day: +15 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 58%
0.78 better than 66%
82.0 better than 54%
1.12 better than 74%
52% of 320 duels better than 55%
42% of 19 situations better than 62%
Dust 246
59% better than 75%
0.83 better than 83%
89.7 better than 84%
1.11 better than 71%
56% of 304 duels better than 75%
47% of 19 situations better than 76%
Ancient25
44% better than 23%
0.76 better than 57%
81.0 better than 45%
1.03 right on the average
49% of 144 duels better than 35%
55% of 11 situations better than 86%
Anubis25
56% better than 61%
0.90 better than 95%
94.5 better than 94%
1.24 better than 93%
56% of 142 duels better than 73%
50% of 16 situations better than 75%
Nuke12
33% -
0.77 -
85.5 -
1.04-
46% of 72 duels -
29% of 7 situations -
Cache5
60% -
0.79 -
82.5 -
1.04-
52% of 29 duels -
0% of 4 situations -
Inferno4
50% -
0.94 -
99.7 -
1.31-
52% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korzhee plays

Across 167 matches Korzhee averages K/R 0.81, ADR 86.5 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 88 of 167 matches the rating was 1.10 or higher (53%), in 50 it was below 0.90. In 147 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. Korzhee loses the most ELO from match 5 of the day (+15 ELO, win rate 38%). Things go best on Ancient (+60 ELO, win rate 44%). Match no. 2 of the day goes best: 80% win rate, +51 ELO. Improved over the last three months: Win rate +20 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 86.1, Headshots at 59%. Last 30 days: 86 matches, win rate 52%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.