Korzal

United Kingdom
On FACEIT since 2015 202 matches tracked 44 matches in 30 days
ELO ▲ 82
2,293
30-day peak: 2,293
Rank EU
#102,192
United Kingdom #1,839 in United Kingdom
Last updated:

How does Korzal play?

Rating 0.86 K/R 0.62 ADR 73.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.83−0.20 · Ø 1.03 better than 1%
Pistol kills per match 3.1
Zeus kills1 in 202 matches
Knife kills 1 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 1%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 13x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.61, Rating at 0.85, ADR at 72.9, Win rate at 52%, ELO at 2,251
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.63. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −57 ELO
43 matches · 56% win rate
On Dust 2 −49 ELO
25 matches · 48% win rate
On Mondays −25 ELO, win rate 42%

Korzal loses the most ELO on Nuke: −57 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 1.87 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
55% better than 59%
0.62 better than 4%
74.1 better than 13%
0.85 better than 3%
48% of 248 duels better than 30%
39% of 23 situations better than 54%
Inferno48
44% better than 19%
0.58 better than 1%
70.2 better than 4%
0.82 better than 1%
41% of 234 duels better than 4%
45% of 20 situations better than 73%
Nuke43
56% right on the average
0.63 better than 4%
77.5 better than 26%
0.87 better than 4%
44% of 236 duels better than 11%
27% of 15 situations better than 17%
Dust 225
48% better than 36%
0.64 better than 8%
75.2 better than 19%
0.87 better than 5%
43% of 145 duels better than 9%
44% of 9 situations better than 69%
Anubis16
63% better than 83%
0.65 better than 8%
73.6 better than 11%
0.90 better than 8%
53% of 74 duels better than 56%
63% of 8 situations better than 96%
Cache11
45% -
0.57 -
67.2 -
0.79-
43% of 51 duels -
50% of 4 situations -
Vertigo6
83% -
0.70 -
76.6 -
1.11-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korzal plays

Across 202 matches Korzal averages K/R 0.62, ADR 73.6 and a rating of 0.86. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 40 of 202 matches the rating was 1.10 or higher (20%), in 116 it was below 0.90. In 133 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 0.86. Korzal loses the most ELO on Nuke (−57 ELO, win rate 56%). Things go best on Ancient (+32 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, −18 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.85, ADR at 72.9, Win rate at 52%, ELO at 2,251. Last 30 days: 44 matches, win rate 57%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.