Korpse

Finland
110 matches tracked
Last updated:

How does Korpse play?

Rating 0.84 (from 28 matches) K/R 0.59 ADR 68.5 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 7
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 0% good 1.10 to 1.29 21% normal 0.90 to 1.09 11% weak 0.75 to 0.89 18% very weak below 0.75 46%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Korpse wins 42 of 100 opening duels. 8 percentage points below the level 7 average (50%).

Rounds with first kill 7%−3 pp better than 10%
Opening duels won 42%−8 pp better than 4%

Clutch

Average
Last one alive

Korpse wins 12 of 100 1v2s. 9 percentage points below the level 7 average (21%).

Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by Korpse are headshots. 13 percentage points above the level 7 average (46%).

Headshot rate 59%+13 pp better than 97%
AWP share of kills 5%−6 pp better than 32%
K/D 0.83−0.17 better than 4%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Korpse gets exactly 3 kills in 2.2 of 100 rounds. 1.7 percentage points below the level 7 average (3.9%).

2K rounds 10.3%−2.9 pp better than 3%
3K rounds 2.2%−1.7 pp better than 1%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 2x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

41 of 100 nades by Korpse deal damage or blind an enemy. 6 percentage points above the level 7 average (35%).

Utility hit rate 41%+6 pp better than 85%
Utility damage per round 5.6+1.4 better than 82%
Enemies flashed per round 0.35+0.08 better than 73%
Deaths per round 71%−1 pp better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.60, ADR at 68.8, Headshots at 59%, ELO at 1,415
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.60 (at the start 0.59). 0.12 below the level 7 average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −137 ELO
20 matches · 35% win rate
In match 2 of the day −69 ELO
30 matches · 40% win rate
On Mirage −63 ELO
22 matches · 50% win rate

Korpse loses the most ELO in match 3 of the day: −137 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Cache
  2. Highest rating in a match: 1.91 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
50% better than 46%
0.56 better than 3%
69.1 better than 10%
0.77-
38% of 115 duels better than 4%
53% of 17 situations better than 82%
Dust 222
59% better than 81%
0.65 better than 18%
73.0 better than 19%
0.87-
48% of 79 duels better than 39%
33% of 18 situations better than 39%
Mirage22
50% on par
0.58 better than 4%
66.5 better than 5%
0.85-
44% of 64 duels better than 18%
31% of 13 situations better than 31%
Cache16
19% -
0.49 -
57.2 -
0.88-
45% of 49 duels -
38% of 13 situations -
Anubis11
64% -
0.71 -
82.0 -
1.12-
41% of 41 duels -
50% of 6 situations -
Nuke6
33% -
0.56 -
60.3 -
0.72-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korpse plays

Across 110 matches Korpse averages K/R 0.59 and ADR 68.5; the rating across the 28 rated matches is 0.84. Biggest strength: Headshot rate at 59%, better than 97% of level 7 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 7 players. Averages 13.6 kills per match with 59% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 7 of 28 matches the rating was 1.10 or higher (25%), in 18 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Korpse loses the most ELO in match 3 of the day (−137 ELO, win rate 35%). Things go best on Inferno (+76 ELO, win rate 50%). Match no. 1 of the day goes best: 59% win rate, +32 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.60, ADR at 68.8, Headshots at 59%, ELO at 1,415. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.