Korayinhooo

North Macedonia
On FACEIT since 2025 158 matches tracked 20 matches in 30 days
Last updated:

How does Korayinhooo play?

Rating 0.94 (from 133 matches) K/R 0.66 ADR 71.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 0.95−0.03 · Ø 0.98 better than 28%
Pistol kills per match 2.2
Knife kills 5 in 158 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 1 ace in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 79%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.11, Headshots +6 pp
= Stayed the same
K/R at 0.66, ADR at 71.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
39 matches · 46% win rate
On Anubis −29 ELO
31 matches · 48% win rate
On Mondays −38 ELO, win rate 43%

Korayinhooo loses the most ELO on Dust 2: −71 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 32%
0.60 better than 4%
64.2 better than 1%
0.87 better than 7%
42% of 105 duels better than 11%
44% of 16 situations better than 68%
Mirage36
47% better than 37%
0.70 better than 36%
74.0 better than 22%
0.98 better than 39%
48% of 136 duels better than 37%
36% of 22 situations better than 46%
Anubis31
48% better than 38%
0.69 better than 26%
75.1 better than 20%
0.97 better than 32%
55% of 88 duels better than 73%
45% of 22 situations better than 68%
Inferno24
54% better than 52%
0.67 better than 21%
73.5 better than 18%
0.98 better than 33%
46% of 90 duels better than 21%
44% of 9 situations better than 67%
Ancient11
64% -
0.60 -
72.6 -
0.87-
48% of 33 duels -
33% of 6 situations -
Nuke8
63% -
0.67 -
70.2 -
0.93-
41% of 22 duels -
0% of 1 situations -
Cache6
33% -
0.61 -
71.7 -
0.95-
27% of 15 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korayinhooo plays

Across 158 matches Korayinhooo averages K/R 0.66 and ADR 71.5; the rating across the 133 rated matches is 0.94. Biggest strength: Utility hit rate at 52%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 7% of level 9 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 33 of 133 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 124 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Korayinhooo loses the most ELO on Dust 2 (−71 ELO, win rate 46%). Things go best on Mirage (+28 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, −8 ELO. Improved over the last three months: Rating +0.11, Headshots +6 pp. Unchanged in recent months: K/R at 0.66, ADR at 71.7, Win rate at 50%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.