Kop4-

Lithuania
51 matches tracked 10 matches in 30 days
ELO ▲ 485
2,005
30-day peak: 2,027
Rank EU
#237,576
Lithuania #1,696 in Lithuania
Last updated:

How does Kop4- play?

Rating 1.13 K/R 0.81 ADR 87.0 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 51 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 2.6
Knife kills 2 in 51 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.2%).

2K rounds 18.1%+4.9 pp · Ø 13.2% better than 99%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 13x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.22, Rating +0.34, ADR +20.5, Headshots +9 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 1.03. Last 3 months: 0.90 (at the start 0.68). Well above the average (0.73).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
55% -
0.70 -
78.4 -
0.99-
59% of 39 duels -
38% of 8 situations -
Mirage10
80% -
1.07 -
113.3 -
1.56-
62% of 63 duels -
17% of 6 situations -
Anubis7
71% -
0.71 -
78.2 -
0.96-
50% of 52 duels -
50% of 2 situations -
Inferno7
43% -
0.78 -
81.4 -
1.07-
50% of 38 duels -
67% of 3 situations -
Cache6
50% -
0.68 -
75.9 -
0.90-
55% of 33 duels -
67% of 3 situations -
Dust 25
80% -
1.03 -
105.9 -
1.43-
81% of 26 duels -
33% of 3 situations -
Nuke4
75% -
0.63 -
69.1 -
0.91-
29% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kop4- plays

Across 51 matches Kop4- averages K/R 0.81, ADR 87.0 and a rating of 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Mirage with a 80% win rate in 10 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 31 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.53. Improved over the last three months: K/R +0.22, Rating +0.34, ADR +20.5, Headshots +9 pp, Win rate +16 pp. Last 30 days: 10 matches, win rate 60%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.