Kooocur

Poland
On FACEIT since 2025 386 matches tracked 105 matches in 30 days
Last updated:

How does Kooocur play?

Rating 1.03 K/R 0.73 ADR 81.7 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 386 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6
Knife kills 3 in 386 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 55x 4K, 6 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +494
= Stayed the same
ADR at 82.3, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −100 ELO
23 matches · 39% win rate
On Inferno −59 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 −7 ELO, win rate 44%
On Sundays −89 ELO, win rate 37%

Kooocur loses the most ELO on Cache: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.82 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
49% better than 37%
0.72 better than 37%
81.5 better than 51%
1.03 better than 47%
54% of 323 duels better than 66%
38% of 61 situations right on the average
Dust 284
54% better than 60%
0.74 better than 48%
85.6 better than 70%
1.07 better than 60%
53% of 274 duels better than 59%
36% of 58 situations better than 45%
Ancient75
53% right on the average
0.71 better than 32%
80.3 better than 42%
0.99 better than 34%
50% of 277 duels better than 40%
41% of 54 situations better than 57%
Nuke39
56% better than 55%
0.75 better than 46%
79.1 better than 33%
1.06 right on the average
45% of 137 duels better than 16%
22% of 23 situations better than 12%
Anubis34
56% better than 61%
0.72 better than 38%
79.6 better than 40%
1.01 better than 40%
53% of 113 duels better than 57%
61% of 18 situations better than 90%
Inferno26
42% better than 16%
0.71 better than 33%
81.4 better than 45%
1.01 better than 33%
54% of 100 duels right on the average
25% of 16 situations better than 21%
Cache23
39% -
0.77 -
83.4 -
1.08-
44% of 95 duels -
27% of 22 situations -
Vertigo3
67% -
0.77 -
71.2 -
1.06-
83% of 6 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kooocur plays

Across 386 matches Kooocur averages K/R 0.73, ADR 81.7 and a rating of 1.03. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 56% win rate in 39 matches. In 139 of 386 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 308 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. Kooocur loses the most ELO on Cache (−100 ELO, win rate 39%). Things go best on Ancient (+180 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, −79 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +494. Unchanged in recent months: ADR at 82.3, Headshots at 50%. Last 30 days: 105 matches, win rate 50%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.