Konorovski

Poland
On FACEIT since 2020 153 matches tracked 22 matches in 30 days
ELO ▲ 22
2,550
30-day peak: 2,550
Rank SA ▼ 44 places
#976
#2,211 in PL
30 days · before #932 · best #783
Last updated:

How does Konorovski play?

Rating 1.00 (from 28 matches) K/R 0.71 ADR 75.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 17%−22 pp better than 1%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.0
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 10%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 11x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.70, ADR at 74.2, Win rate at 56%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −71 ELO
70 matches · 51% wins
On Dust 2 −10 ELO
30 matches · 63% wins
In match 2 of the day −9 ELO
41 matches · 49% wins

Konorovski loses the most ELO on Mirage: −71 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 45 · Overpass

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 47%
0.70 better than 30%
73.8 better than 17%
0.96-
48% of 237 duels better than 29%
32% of 28 situations better than 30%
Dust 230
63% better than 84%
0.72 better than 41%
78.0 better than 35%
0.98-
53% of 111 duels better than 60%
14% of 7 situations better than 5%
Anubis25
56% better than 63%
0.80 better than 76%
80.7 better than 48%
1.39-
58% of 60 duels better than 84%
0% of 8 situations better than 2%
Inferno10
90% -
0.59 -
68.5 -
0.90-
45% of 42 duels -
-
Ancient7
29% -
0.55 -
58.8 -
0.81-
27% of 15 duels -
0% of 2 situations -
Nuke5
40% -
0.69 -
81.7 -
-
54% of 13 duels -
-
Cache4
25% -
0.60 -
70.8 -
0.73-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Konorovski plays

Across 153 matches Konorovski averages K/R 0.71 and ADR 75.0; the rating across the 28 rated matches is 1.00. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 17%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 58% of them headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 9 of 28 matches the rating was 1.10 or higher (32%), in 11 it was below 0.90. In 70 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Konorovski loses the most ELO on Mirage (−71 ELO, win rate 51%). Things go best on Anubis (+43 ELO, win rate 56%). Improved over the last three months: ELO +105. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, ADR at 74.2, Win rate at 56%. Last 30 days: 22 matches, win rate 55%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.