Kondziokk_
How does Kondziokk_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.00 (at the start 0.94). Slightly below the average (1.03).
Damage per round (ADR)
Last 3 months: 78.6 (at the start 77.5). Just below the average (80.8).
Share of headshot kills
Last 3 months: 59% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Last 3 months: 57% (at the start 50%). Well above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kondziokk_ loses the most ELO from match 5 of the day: +49 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.91 · Ancient
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kondziokk_ plays
Across 66 matches Kondziokk_ averages K/R 0.71, ADR 78.3 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 60% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 28 of 66 matches the rating was 1.10 or higher (42%), in 29 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 1 ace. Kondziokk_ loses the most ELO from match 5 of the day (+49 ELO, win rate 38%). Things go best on Mirage (+25 ELO, win rate 29%). Improved over the last three months: Rating +0.06, Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6. Last 30 days: 46 matches, win rate 57%, net ELO +155.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.