Kondze

Poland
On FACEIT since 2015 268 matches tracked 50 matches in 30 days
Last updated:

How does Kondze play?

Rating 0.99 K/R 0.73 ADR 82.9 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 268 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.3
Knife kills 1 in 268 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 39x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.4, Headshots +11 pp, Win rate +15 pp, ELO +381
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
50 matches · 44% win rate
On Mirage −24 ELO
38 matches · 42% win rate
On Fridays +31 ELO, win rate 42%

Kondze loses the most ELO in match 2 of the day: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
48% better than 37%
0.74 better than 46%
83.6 better than 63%
1.00 better than 34%
44% of 310 duels better than 11%
35% of 37 situations better than 45%
Ancient55
42% better than 20%
0.71 better than 32%
83.5 better than 60%
0.94 better than 18%
47% of 255 duels better than 25%
36% of 33 situations better than 45%
Inferno43
56% better than 58%
0.76 right on the average
83.6 better than 54%
1.04 better than 39%
50% of 213 duels better than 30%
47% of 15 situations better than 75%
Mirage38
42% better than 16%
0.73 better than 44%
81.9 better than 54%
1.00 better than 38%
49% of 187 duels better than 35%
31% of 16 situations better than 28%
Cache36
72% -
0.77 -
85.7 -
1.07-
55% of 181 duels -
0% of 13 situations -
Nuke17
41% better than 13%
0.67 better than 14%
72.6 better than 13%
0.87 better than 4%
49% of 71 duels better than 29%
29% of 7 situations better than 20%
Dust 214
36% -
0.74 -
83.2 -
0.98-
47% of 77 duels -
29% of 7 situations -
Vertigo5
40% -
0.68 -
83.1 -
0.95-
39% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kondze plays

Across 268 matches Kondze averages K/R 0.73, ADR 82.9 and a rating of 0.99. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Cache with a 72% win rate in 36 matches. In 86 of 268 matches the rating was 1.10 or higher (32%), in 104 it was below 0.90. In 226 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. Kondze loses the most ELO in match 2 of the day (−55 ELO, win rate 44%). Things go best on Inferno (+86 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +78 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.4, Headshots +11 pp, Win rate +15 pp, ELO +381. Last 30 days: 50 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.