Kondr_13

Belarus
83 matches tracked 33 matches in 30 days
Last updated:

How does Kondr_13 play?

Rating 0.92 (from 33 matches) K/R 0.65 ADR 75.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 38%−6 pp · Ø 44% better than 22%
AWP share of kills 14%+3 pp · Ø 11% better than 67%
K/D 0.86−0.11 · Ø 0.97 better than 16%
Pistol kills per match 2.0
Knife kills 5 in 83 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 26%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 5x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 82%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 9%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, ADR +5.7, Win rate +14 pp
= Stayed the same
ELO at 1,066
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
26 matches · 35% win rate
In match 1 of the day −101 ELO
20 matches · 35% win rate

Kondr_13 loses the most ELO on Mirage: −143 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.66 · Anubis
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
35% better than 10%
0.65 better than 25%
75.6 better than 40%
1.10-
58% of 31 duels better than 90%
44% of 9 situations better than 65%
Dust 221
57% better than 76%
0.65 better than 23%
72.5 better than 21%
0.86-
48% of 50 duels better than 43%
57% of 7 situations better than 93%
Ancient11
73% -
0.68 -
78.9 -
0.96-
35% of 20 duels -
50% of 4 situations -
Anubis9
44% -
0.62 -
79.3 -
0.83-
41% of 34 duels -
100% of 1 situations -
Nuke8
63% -
0.62 -
69.9 -
0.99-
78% of 9 duels -
0% of 1 situations -
Inferno5
60% -
0.83 -
86.7 -
1.01-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kondr_13 plays

Across 83 matches Kondr_13 averages K/R 0.65 and ADR 75.2; the rating across the 33 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 5 players. Most room to improve: K/D at 0.86, better than only 16% of level 5 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 10 of 33 matches the rating was 1.10 or higher (30%), in 18 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 1 ace. Kondr_13 loses the most ELO on Mirage (−143 ELO, win rate 35%). Things go best on Dust 2 (+78 ELO, win rate 57%). From match no. 5 of the day on, things go best: 55% win rate, +8 ELO. Improved over the last three months: K/R +0.05, ADR +5.7, Win rate +14 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,066. Last 30 days: 33 matches, win rate 58%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.