Kon0xo

Sweden
On FACEIT since 2017 159 matches tracked 27 matches in 30 days
Last updated:

How does Kon0xo play?

Rating 1.11 (from 135 matches) K/R 0.80 ADR 87.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 33x 4K, 5 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +5.7, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −431

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
28 matches · 39% win rate
On Dust 2 −29 ELO
45 matches · 38% win rate
Between 0:00 and 6:00 −49 ELO, win rate 40%
On Mondays −24 ELO, win rate 40%

Kon0xo loses the most ELO on Inferno: −65 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
38% better than 9%
0.84 better than 85%
89.1 better than 82%
1.15 better than 79%
53% of 227 duels better than 58%
21% of 14 situations better than 10%
Anubis38
50% better than 38%
0.88 better than 94%
95.7 better than 96%
1.26 better than 95%
57% of 178 duels better than 76%
20% of 20 situations better than 12%
Inferno28
39% better than 7%
0.76 better than 44%
84.5 better than 47%
0.99 better than 19%
45% of 146 duels better than 8%
60% of 20 situations better than 91%
Mirage22
64% better than 89%
0.77 better than 59%
87.4 better than 77%
1.08 better than 61%
50% of 101 duels better than 38%
38% of 8 situations right on the average
Ancient9
11% -
0.58 -
70.5 -
0.77-
42% of 45 duels -
50% of 2 situations -
Cache6
83% -
0.99 -
101.8 -
1.32-
76% of 50 duels -
67% of 3 situations -
Aim_map_faceit3
67% -
0.48 -
57.9 -
0.79-
48% of 71 duels -
48% of 71 situations -
Vertigo3
33% -
0.77 -
87.5 -
1.01-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kon0xo plays

Across 159 matches Kon0xo averages K/R 0.80 and ADR 87.8; the rating across the 135 rated matches is 1.11. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 61% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 65 of 135 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 90 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. Kon0xo loses the most ELO on Inferno (−65 ELO, win rate 39%). Things go best on Anubis (+47 ELO, win rate 50%). Match no. 3 of the day goes best: 52% win rate, +6 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +5.7, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −431. Last 30 days: 27 matches, win rate 44%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.