Komadoo

Kazakhstan
73 matches tracked 20 matches in 30 days
ELO ▲ 165
2,166
30-day peak: 2,166
Rank EU
#149,523
Kazakhstan #5,729 in Kazakhstan
Last updated:

How does Komadoo play?

Rating 0.97 (from 23 matches) K/R 0.67 ADR 73.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 4% good 1.10 to 1.29 26% normal 0.90 to 1.09 35% weak 0.75 to 0.89 9% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 4%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +23 pp, ELO +304
= Stayed the same
K/R at 0.68, ADR at 71.2
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −35 ELO
30 matches · 23% win rate
On Mirage −13 ELO
28 matches · 39% win rate
On Tuesdays −39 ELO, win rate 33%

Komadoo loses the most ELO from match 5 of the day: −35 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
39% better than 11%
0.69 better than 27%
74.0 better than 18%
1.02-
44% of 34 duels better than 14%
33% of 9 situations better than 35%
Dust 212
42% -
0.60 -
70.6 -
0.83-
59% of 17 duels -
20% of 5 situations -
Ancient7
43% -
0.72 -
76.5 -
0.95-
42% of 12 duels -
0% of 1 situations -
Anubis7
57% -
0.64 -
74.4 -
1.00-
33% of 6 duels -
50% of 2 situations -
Inferno6
33% -
0.71 -
74.7 -
0.94-
31% of 13 duels -
0% of 1 situations -
Nuke6
67% -
0.80 -
78.8 -
1.11-
62% of 13 duels -
0% of 1 situations -
Overpass6
17% -
0.57 -
66.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Komadoo plays

Across 73 matches Komadoo averages K/R 0.67 and ADR 73.4; the rating across the 23 rated matches is 0.97. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 42% win rate in 12 matches. In 8 of 23 matches the rating was 1.10 or higher (35%), in 7 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Komadoo loses the most ELO from match 5 of the day (−35 ELO, win rate 23%). Improved over the last three months: Win rate +23 pp, ELO +304. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 71.2. Last 30 days: 20 matches, win rate 60%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.