Kolyaping

Ukraine
On FACEIT since 2020 319 matches tracked 94 matches in 30 days
ELO ▲ 460
2,478
30-day peak: 2,478
Rank EU
#56,990
Ukraine #2,355 in Ukraine
Last updated:

How does Kolyaping play?

Rating 1.13 K/R 0.82 ADR 86.6 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 319 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.1
Knife kills 3 in 319 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 73x 4K, 8 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +416
= Stayed the same
K/R at 0.82, ADR at 86.3
▼ Got worse
Rating −0.05, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −208 ELO
76 matches · 59% win rate
From match 5 of the day −174 ELO
123 matches · 41% win rate
On Mondays +60 ELO, win rate 36%

Kolyaping loses the most ELO on Ancient: −208 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
50% better than 42%
0.84 better than 86%
89.8 better than 86%
1.14 better than 79%
56% of 388 duels better than 76%
30% of 53 situations better than 27%
Ancient76
59% better than 74%
0.86 better than 88%
89.9 better than 84%
1.20 better than 88%
55% of 374 duels better than 68%
47% of 45 situations better than 73%
Dust 272
44% better than 24%
0.78 better than 67%
82.8 better than 57%
1.11 better than 71%
43% of 334 duels better than 12%
43% of 37 situations better than 65%
Anubis58
41% better than 16%
0.83 better than 83%
88.7 better than 82%
1.15 better than 80%
55% of 288 duels better than 68%
41% of 39 situations better than 56%
Inferno23
35% better than 4%
0.74 better than 47%
75.5 better than 19%
1.00 better than 29%
54% of 114 duels right on the average
73% of 11 situations better than 98%
Cache5
20% -
0.56 -
65.5 -
0.68-
63% of 19 duels -
0% of 2 situations -
Nuke5
60% -
0.89 -
84.6 -
1.22-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kolyaping plays

Across 319 matches Kolyaping averages K/R 0.82, ADR 86.6 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 60% headshots. The strongest map is Ancient with a 59% win rate in 76 matches. In 165 of 319 matches the rating was 1.10 or higher (52%), in 89 it was below 0.90. In 260 matches with detailed stats: 73 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. Kolyaping loses the most ELO on Ancient (−208 ELO, win rate 59%). Things go best on Mirage (+141 ELO, win rate 50%). Match no. 4 of the day goes best: 63% win rate, +91 ELO. Improved over the last three months: Headshots +2 pp, ELO +416. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.82, ADR at 86.3. Last 30 days: 94 matches, win rate 52%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.