Kolsy

USA
On FACEIT since 2016 207 matches tracked 43 matches in 30 days
ELO ▲ 554
3,464
30-day peak: 3,464
Rank NA ▲ 15 places
#47
USA #24 in USA
30 days · prev. #62 · best #41
Last updated:

How does Kolsy play?

Rating 1.11 K/R 0.77 ADR 82.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (53%).

Headshot rate 31%−22 pp · Ø 53% better than 1%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +579
= Stayed the same
K/R at 0.77, Rating at 1.12, ADR at 81.8
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
34 matches · 56% win rate
In match 1 of the day +79 ELO
72 matches · 54% win rate
On Wednesdays −25 ELO, win rate 52%

Kolsy loses the most ELO on Ancient: −20 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Anubis
  2. Highest rating in a match: 2.82 · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
67% better than 88%
0.80 better than 69%
83.7 better than 58%
1.16 better than 75%
51% of 415 duels better than 41%
57% of 44 situations better than 90%
Ancient34
56% right on the average
0.72 better than 30%
80.9 better than 42%
0.99 better than 25%
54% of 119 duels better than 59%
43% of 30 situations better than 62%
Nuke33
64% better than 70%
0.79 better than 60%
82.4 better than 49%
1.14 better than 67%
57% of 168 duels better than 69%
50% of 20 situations better than 74%
Anubis32
75% better than 96%
0.77 better than 58%
83.6 better than 61%
1.13 better than 71%
54% of 149 duels better than 59%
39% of 28 situations better than 51%
Mirage14
36% -
0.71 -
77.6 -
1.02-
51% of 68 duels -
36% of 11 situations -
Inferno13
46% -
0.79 -
89.7 -
1.12-
55% of 76 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kolsy plays

Across 207 matches Kolsy averages K/R 0.77, ADR 82.7 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 31% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 105 of 207 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 138 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. Kolsy loses the most ELO on Ancient (−20 ELO, win rate 56%). Things go best on Dust 2 (+371 ELO, win rate 67%). Match no. 3 of the day goes best: 72% win rate, +84 ELO. Improved over the last three months: Win rate +10 pp, ELO +579. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 81.8. Last 30 days: 43 matches, win rate 86%, net ELO +466.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.