Kolbini

Poland
On FACEIT since 2021 128 matches tracked 105 matches in 30 days
ELO ▲ 67
2,114
30-day peak: 2,114
Rank EU
#174,428
Poland #9,824 in Poland
Last updated:

How does Kolbini play?

Rating 1.00 K/R 0.72 ADR 78.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kolbini is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
46 matches · 54% win rate
In match 1 of the day −81 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 −75 ELO, win rate 44%

Kolbini loses the most ELO on Mirage: −105 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.87 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 61%
0.72 better than 42%
77.3 better than 34%
0.99 better than 39%
49% of 193 duels better than 40%
34% of 29 situations better than 40%
Ancient22
41% better than 17%
0.69 better than 24%
76.2 better than 22%
0.97 better than 29%
45% of 78 duels better than 16%
45% of 20 situations better than 69%
Anubis21
43% better than 21%
0.75 better than 56%
81.4 better than 55%
1.02 better than 46%
46% of 96 duels better than 20%
45% of 11 situations better than 71%
Dust 220
65% better than 91%
0.71 better than 36%
80.5 better than 47%
1.01 better than 42%
51% of 92 duels right on the average
57% of 7 situations better than 92%
Nuke9
22% -
0.70 -
78.7 -
0.93-
45% of 47 duels -
0% of 5 situations -
Cache8
88% -
0.82 -
85.2 -
1.13-
57% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kolbini plays

Across 128 matches Kolbini averages K/R 0.72, ADR 78.8 and a rating of 1.00. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 46 of 128 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 128 matches with detailed stats: 23 4Ks and 2 aces. Kolbini loses the most ELO on Mirage (−105 ELO, win rate 54%). Things go best in match 2 of the day (−50 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −50 ELO. Last 30 days: 105 matches, win rate 51%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.