Kolbert777

Poland
170 matches tracked 80 matches in 30 days
Last updated:

How does Kolbert777 play?

Rating 1.12 K/R 0.78 ADR 77.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 64%+14 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.21+0.21 · Ø 1.00 better than 99%
Pistol kills per match 3.5
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 76%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 20x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 23%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 15%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 43%, ELO at 1,237
▼ Got worse
K/R −0.11, Rating −0.12, ADR −7.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.87). Slightly above the average (0.72).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
46 matches · 35% win rate
On Nuke −26 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −100 ELO, win rate 37%
On Saturdays −99 ELO, win rate 35%

Kolbert777 loses the most ELO in match 1 of the day: −47 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 25%
0.74 better than 66%
74.5 better than 27%
1.08 better than 82%
64% of 129 duels better than 98%
32% of 47 situations better than 34%
Dust 240
45% better than 34%
0.79 better than 84%
77.7 better than 45%
1.12 better than 88%
62% of 130 duels better than 96%
41% of 44 situations better than 64%
Ancient22
41% better than 23%
0.84 better than 97%
81.4 better than 66%
1.17 better than 97%
63% of 57 duels better than 99%
44% of 27 situations better than 68%
Nuke21
48% better than 34%
0.86 better than 90%
84.5 better than 74%
1.21 better than 91%
70% of 67 duels better than 99%
32% of 19 situations better than 27%
Anubis16
56% better than 66%
0.77 better than 75%
76.1 better than 35%
1.11 better than 86%
64% of 45 duels better than 98%
46% of 13 situations better than 72%
Inferno14
14% -
0.68 -
70.5 -
0.99-
54% of 28 duels -
29% of 14 situations -
Cache8
50% -
0.83 -
79.5 -
1.20-
56% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kolbert777 plays

Across 170 matches Kolbert777 averages K/R 0.78, ADR 77.4 and a rating of 1.12. Biggest strength: K/D at 1.21, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.9, better than only 23% of level 6 players. Averages 17.3 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 84 of 170 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. Kolbert777 loses the most ELO in match 1 of the day (−47 ELO, win rate 35%). Things go best from match 5 of the day (+36 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +36 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −7.5. Unchanged in recent months: Win rate at 43%, ELO at 1,237. Last 30 days: 80 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.