Kokuen

Russia
On FACEIT since 2025 384 matches tracked 96 matches in 30 days
ELO ▼ 139
2,503
30-day peak: 2,716
Rank SEA ▼ 14 places
#1,078
RU #38 in RU
30 days · prev. #1,064 · best #975
Last updated:

How does Kokuen play?

Rating 1.01 K/R 0.73 ADR 77.6 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 381 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 57%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.01−0.02 · Ø 1.03 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 381 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 50x 4K, 3 aces in 322 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +438
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.2, Headshots at 55%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
46 matches · 46% win rate
On Dust 2 −1 ELO
63 matches · 44% win rate
Between 6:00 and 12:00 +88 ELO, win rate 41%
On Mondays +4 ELO, win rate 43%

Kokuen loses the most ELO on Ancient: −23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 46 · Cache
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
54% better than 59%
0.75 right on the average
80.0 better than 43%
1.03 better than 45%
52% of 830 duels right on the average
48% of 105 situations better than 77%
Dust 263
44% better than 21%
0.70 better than 26%
74.4 better than 16%
0.97 better than 23%
51% of 205 duels better than 45%
48% of 44 situations better than 74%
Ancient46
46% better than 26%
0.70 better than 24%
73.9 better than 13%
0.96 better than 21%
50% of 206 duels better than 38%
21% of 24 situations better than 13%
Anubis43
49% better than 34%
0.71 better than 32%
77.5 better than 29%
1.00 better than 34%
55% of 175 duels better than 67%
28% of 25 situations better than 23%
Inferno17
53% better than 44%
0.68 better than 13%
73.5 better than 7%
0.93 better than 9%
50% of 68 duels better than 32%
58% of 12 situations better than 86%
Nuke16
63% better than 69%
0.80 better than 71%
81.7 better than 47%
1.09 better than 61%
55% of 60 duels better than 67%
35% of 20 situations better than 40%
Cache13
54% -
0.70 -
73.3 -
1.03-
53% of 57 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kokuen plays

Across 381 matches Kokuen averages K/R 0.73, ADR 77.6 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 142 of 381 matches the rating was 1.10 or higher (37%), in 158 it was below 0.90. In 322 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. Kokuen loses the most ELO on Ancient (−23 ELO, win rate 46%). Things go best on Mirage (+90 ELO, win rate 54%). Improved over the last three months: ELO +438. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.2, Headshots at 55%, Win rate at 50%. Last 30 days: 96 matches, win rate 45%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.