Koksik

Ukraine
194 matches tracked 66 matches in 30 days
Last updated:

How does Koksik play?

Rating 1.07 (from 174 matches) K/R 0.78 ADR 83.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 58%+7 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 3.6
Knife kills 2 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 88%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 26x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.2, ELO at 1,389
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
54 matches · 44% win rate
On Anubis −55 ELO
40 matches · 40% win rate
On Wednesdays −75 ELO, win rate 30%

Koksik loses the most ELO in match 1 of the day: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
50% right on the average
0.84 better than 95%
89.5 better than 91%
1.14 better than 91%
56% of 326 duels better than 85%
34% of 41 situations better than 44%
Mirage46
63% better than 89%
0.76 better than 68%
78.5 better than 47%
1.05 better than 68%
62% of 209 duels better than 97%
41% of 17 situations better than 60%
Anubis40
40% better than 18%
0.79 better than 84%
85.5 better than 82%
1.05 better than 74%
59% of 208 duels better than 91%
25% of 24 situations better than 24%
Inferno24
63% better than 83%
0.74 better than 67%
75.9 better than 38%
1.07 better than 76%
53% of 108 duels better than 66%
33% of 12 situations better than 40%
Dust 216
50% better than 45%
0.66 better than 21%
75.1 better than 26%
0.88 better than 12%
50% of 60 duels right on the average
55% of 11 situations better than 87%
Nuke3
33% -
0.72 -
77.9 -
1.01-
76% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Koksik plays

Across 194 matches Koksik averages K/R 0.78 and ADR 83.0; the rating across the 174 rated matches is 1.07. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Averages 17.0 kills per match with 42% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 71 of 174 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 128 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Koksik loses the most ELO in match 1 of the day (−89 ELO, win rate 44%). Things go best in match 2 of the day (+26 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.2, ELO at 1,389. Last 30 days: 66 matches, win rate 62%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.