Kokota

Greece
76 matches tracked 21 matches in 30 days
Last updated:

How does Kokota play?

Rating 0.99 K/R 0.74 ADR 84.3 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 2%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−2 pp · Ø 48% better than 42%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.97−0.06 · Ø 1.03 better than 37%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.3%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether Kokota is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 +29 ELO, win rate 45%

Kokota loses the most ELO on Mirage: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 21%
0.75 better than 61%
82.5 better than 66%
1.01 right on the average
47% of 153 duels better than 29%
29% of 17 situations better than 25%
Dust 217
53% better than 62%
0.73 better than 54%
85.0 better than 78%
0.96 better than 33%
58% of 91 duels better than 88%
10% of 10 situations better than 3%
Inferno10
60% -
0.73 -
87.5 -
1.00-
50% of 48 duels -
50% of 2 situations -
Ancient8
63% -
0.85 -
98.6 -
1.16-
64% of 44 duels -
14% of 7 situations -
Anubis8
38% -
0.72 -
80.8 -
0.97-
44% of 50 duels -
0% of 1 situations -
Cache5
60% -
0.63 -
68.8 -
0.76-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kokota plays

Across 76 matches Kokota averages K/R 0.74, ADR 84.3 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 8 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 27 of 76 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Kokota loses the most ELO on Mirage (−52 ELO, win rate 42%). Things go best in match 1 of the day (+7 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +7 ELO. Last 30 days: 21 matches, win rate 52%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.