Mikasaaa

South Korea
On FACEIT since 2022 314 matches tracked 49 matches in 30 days
ELO ▼ 23
2,490
30-day peak: 2,589
Rank EU
#58,437
South Korea #941 in South Korea
Last updated:

How does Mikasaaa play?

Rating 1.24 (from 264 matches) K/R 0.87 ADR 89.5 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 264 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 19%+7 pp · Ø 12% better than 85%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 3.5
Knife kills 5 in 314 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 93%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 74x 4K, 9 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 25%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.4, Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.88, ELO at 2,490
▼ Got worse
Rating −0.58

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.91. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
76 matches · 39% win rate
On Mirage −67 ELO
100 matches · 51% win rate
On Mondays −75 ELO, win rate 36%

Mikasaaa loses the most ELO in match 1 of the day: −132 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.48 · Mirage
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
51% better than 47%
0.92 better than 96%
93.7 better than 92%
1.31 better than 97%
63% of 469 duels better than 96%
41% of 56 situations better than 61%
Ancient65
52% better than 46%
0.87 better than 91%
90.0 better than 85%
1.23 better than 93%
59% of 262 duels better than 86%
38% of 39 situations right on the average
Dust 264
42% better than 17%
0.84 better than 85%
86.3 better than 72%
1.18 better than 85%
68% of 225 duels better than 99%
33% of 36 situations better than 34%
Anubis31
52% better than 46%
0.83 better than 84%
87.1 better than 76%
1.17 better than 84%
64% of 133 duels better than 96%
56% of 16 situations better than 88%
Cache30
43% better than 15%
0.80 better than 73%
81.8 better than 52%
1.12 better than 70%
63% of 96 duels better than 91%
31% of 16 situations better than 31%
Nuke10
30% -
0.98 -
94.2 -
1.46-
73% of 33 duels -
44% of 9 situations -
Vertigo7
57% -
1.00 -
96.9 -
1.50-
75% of 24 duels -
50% of 6 situations -
Inferno6
17% -
0.75 -
82.6 -
1.11-
48% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mikasaaa plays

Across 314 matches Mikasaaa averages K/R 0.87 and ADR 89.5; the rating across the 264 rated matches is 1.24. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Ancient with a 52% win rate in 65 matches. In 158 of 264 matches the rating was 1.10 or higher (60%), in 60 it was below 0.90. In 262 matches with detailed stats: 74 4Ks and 9 aces. Best month by rating: October 2026 at 1.28. Mikasaaa loses the most ELO in match 1 of the day (−132 ELO, win rate 39%). Things go best on Ancient (+148 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, +22 ELO. Improved over the last three months: ADR +4.4, Headshots +4 pp, Win rate +4 pp. Got weaker: Rating −0.58. Unchanged in recent months: K/R at 0.88, ELO at 2,490. Last 30 days: 49 matches, win rate 47%, net ELO −188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.