Kokaina0

Kosovo
332 matches tracked
Last updated:

How does Kokaina0 play?

Rating 0.86 (from 288 matches) K/R 0.63 ADR 69.8 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.84−0.14 · Ø 0.98 better than 4%
Pistol kills per match 2.6
Knife kills 17 in 332 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.8%−2.1 pp · Ø 12.9% better than 5%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 21x 4K, 5 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, ELO +470
= Stayed the same
K/R at 0.62, ADR at 70.0, Win rate at 49%
▼ Got worse
Rating −0.07

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
48 matches · 48% win rate
On Anubis −17 ELO
75 matches · 60% win rate
On Wednesdays +33 ELO, win rate 33%

Kokaina0 loses the most ELO on Dust 2: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
42% better than 24%
0.63 better than 11%
71.4 better than 14%
0.84 better than 6%
43% of 399 duels better than 16%
31% of 45 situations better than 32%
Anubis75
60% better than 75%
0.63 better than 11%
70.0 better than 6%
0.89 better than 13%
48% of 205 duels better than 39%
29% of 42 situations better than 25%
Ancient70
53% better than 61%
0.62 better than 5%
66.8 better than 1%
0.85 better than 6%
42% of 189 duels better than 9%
39% of 33 situations better than 53%
Dust 248
48% better than 43%
0.62 better than 8%
70.4 better than 10%
0.88 better than 12%
48% of 128 duels better than 37%
41% of 27 situations better than 59%
Inferno21
43% better than 25%
0.62 better than 12%
70.1 better than 11%
0.89 better than 18%
46% of 74 duels better than 29%
44% of 9 situations better than 66%
Nuke7
71% -
0.63 -
71.5 -
0.93-
46% of 13 duels -
0% of 3 situations -
Cache6
50% -
0.69 -
71.4 -
0.89-
67% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kokaina0 plays

Across 332 matches Kokaina0 averages K/R 0.63 and ADR 69.8; the rating across the 288 rated matches is 0.86. Biggest strength: Headshot rate at 54%, better than 90% of level 7 players. Most room to improve: Rating at 0.86, better than only 3% of level 7 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 75 matches. In 51 of 288 matches the rating was 1.10 or higher (18%), in 167 it was below 0.90. In 267 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: July 2026 at 0.93. Kokaina0 loses the most ELO on Dust 2 (−49 ELO, win rate 48%). Things go best on Ancient (+97 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, +3 ELO. Improved over the last three months: Headshots +6 pp, ELO +470. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.62, ADR at 70.0, Win rate at 49%. Last 30 days: 5 matches, win rate 60%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.