KogoEbatb

North Korea
On FACEIT since 2025 108 matches tracked 47 matches in 30 days
Last updated:

How does KogoEbatb play?

Rating 0.99 K/R 0.71 ADR 81.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 80.4, Headshots at 50%, Win rate at 55%
▼ Got worse
ELO −157

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 45% win rate
On Fridays −10 ELO, win rate 43%

KogoEbatb loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.11 · Vertigo

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 76%
0.72 better than 41%
83.3 better than 65%
1.04 better than 52%
53% of 133 duels better than 60%
26% of 31 situations better than 19%
Mirage31
65% better than 92%
0.67 better than 19%
79.1 better than 43%
0.93 better than 19%
55% of 123 duels better than 72%
25% of 20 situations better than 17%
Anubis13
46% -
0.69 -
78.4 -
0.95-
53% of 58 duels -
60% of 5 situations -
Nuke10
50% -
0.73 -
76.9 -
1.00-
44% of 36 duels -
22% of 9 situations -
Ancient9
33% -
0.71 -
81.9 -
0.94-
37% of 27 duels -
50% of 6 situations -
Cache5
20% -
0.69 -
82.2 -
0.94-
50% of 18 duels -
67% of 3 situations -
Inferno5
60% -
0.75 -
87.7 -
1.03-
75% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KogoEbatb plays

Across 108 matches KogoEbatb averages K/R 0.71, ADR 81.1 and a rating of 0.99. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 44 of 108 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. KogoEbatb loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+37 ELO, win rate 65%). Match no. 2 of the day goes best: 62% win rate, −30 ELO. Got weaker: ELO −157. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 80.4, Headshots at 50%, Win rate at 55%. Last 30 days: 47 matches, win rate 57%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.