Kodzu48

Russia
On FACEIT since 2026 116 matches tracked 54 matches in 30 days
ELO ▲ 218
2,147
30-day peak: 2,147
Rank EU
#158,334
Russia #44,747 in Russia
Last updated:

How does Kodzu48 play?

Rating 0.98 K/R 0.71 ADR 78.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
ADR at 78.0
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −2 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
29 matches · 38% win rate
In match 3 of the day ±0 ELO
21 matches · 43% win rate
On Thursdays −30 ELO, win rate 40%

Kodzu48 loses the most ELO in match 1 of the day: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
45% better than 28%
0.74 right on the average
79.6 better than 43%
1.00 better than 39%
47% of 135 duels better than 26%
50% of 20 situations better than 81%
Mirage27
52% right on the average
0.70 better than 33%
80.5 better than 51%
0.97 better than 31%
49% of 145 duels better than 40%
27% of 15 situations better than 21%
Inferno14
36% -
0.64 -
69.7 -
0.89-
42% of 57 duels -
50% of 10 situations -
Ancient13
62% -
0.72 -
74.8 -
1.00-
52% of 48 duels -
25% of 8 situations -
Anubis11
55% -
0.68 -
77.5 -
0.93-
45% of 53 duels -
25% of 8 situations -
Nuke10
60% -
0.82 -
87.5 -
1.12-
60% of 68 duels -
67% of 3 situations -
Cache8
38% -
0.67 -
71.3 -
0.93-
52% of 54 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kodzu48 plays

Across 116 matches Kodzu48 averages K/R 0.71, ADR 78.0 and a rating of 0.98. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 33 of 116 matches the rating was 1.10 or higher (28%), in 45 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: May 2026 at 1.06. Kodzu48 loses the most ELO in match 1 of the day (−26 ELO, win rate 38%). Things go best in match 2 of the day (+25 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.10, Headshots −2 pp. Unchanged in recent months: ADR at 78.0. Last 30 days: 54 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.