Kodawa

JP
369 matches tracked 175 matches in 30 days
Last updated:

How does Kodawa play?

Rating 1.17 (from 270 matches) K/R 0.84 ADR 85.8 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 270 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−17 pp better than 1%
AWP share of kills 41%+30 pp better than 99%
K/D 1.14+0.11 better than 81%
Pistol kills per match 2.7
Knife kills 9 in 369 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 78x 4K, 11 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.05−0.25 better than 1%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 85.2, ELO at 2,535
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.83 (at the start 0.85).

Patterns

From the last 369 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −204 ELO
56 matches · 41% wins
On Inferno −85 ELO
53 matches · 55% wins
Between 6:00 and 12:00 −21 ELO, win rate 43%
On Tuesdays +18 ELO, win rate 47%

Kodawa loses the most ELO on Anubis: −204 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
61% better than 80%
0.92 better than 97%
93.1 better than 92%
1.32 better than 98%
59% of 802 duels better than 85%
43% of 53 situations better than 64%
Ancient56
55% better than 58%
0.82 better than 81%
82.9 better than 57%
1.14 better than 78%
48% of 284 duels better than 32%
37% of 35 situations level
Anubis56
41% better than 15%
0.81 better than 80%
79.9 better than 44%
1.12 better than 75%
57% of 288 duels better than 80%
44% of 36 situations better than 66%
Inferno53
55% better than 46%
0.80 better than 76%
85.5 better than 66%
1.10 better than 72%
50% of 345 duels better than 35%
44% of 18 situations better than 62%
Cache47
55% -
0.82 -
84.3 -
1.17-
52% of 339 duels -
39% of 28 situations -
Nuke17
41% better than 10%
0.78 better than 56%
82.0 better than 49%
1.11-
42% of 77 duels better than 8%
67% of 3 situations better than 93%
Mirage15
33% better than 3%
0.61 better than 4%
69.0 better than 5%
0.79-
42% of 92 duels better than 8%
0% of 2 situations better than 1%
Vertigo6
17% -
0.80 -
80.8 -
1.07-
45% of 47 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kodawa plays

Across 369 matches Kodawa averages K/R 0.84 and ADR 85.8; the rating across the 270 rated matches is 1.17. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 34%. That is better than only 1% of players on level 10. On average 18.8 kills per match, 34% of them headshots. The strongest map is Dust 2 with a 61% win rate in 117 matches. In 146 of 270 matches the rating was 1.10 or higher (54%), in 69 it was below 0.90. In 291 matches with detailed stats: 78 4Ks and 11 aces. Best month by rating: October 2026 at 1.20. Kodawa loses the most ELO on Anubis (−204 ELO, win rate 41%). Things go best on Dust 2 (+265 ELO, win rate 61%). Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 85.2, ELO at 2,535. Last 30 days: 175 matches, win rate 55%, ELO balance +139.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.