Koaluv

Belgium
On FACEIT since 2015 179 matches tracked 75 matches in 30 days
ELO ▲ 176
3,198
30-day peak: 3,198
Rank EU ▼ 115 places
#3,581
Belgium #14 in Belgium
30 days · prev. #3,466 · best #3,466
Last updated:

How does Koaluv play?

Rating 1.05 K/R 0.72 ADR 78.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 2.5
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 26x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.9+1.1 · Ø 3.8 better than 80%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.3, Headshots +2 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −187

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −304 ELO
46 matches · 46% win rate
On Mirage −239 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 −147 ELO, win rate 43%
On Sundays −56 ELO, win rate 41%

Koaluv loses the most ELO on Dust 2: −304 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
46% better than 19%
0.73 better than 35%
80.3 better than 39%
1.06 better than 44%
58% of 182 duels better than 78%
42% of 38 situations better than 57%
Mirage41
44% better than 11%
0.71 better than 26%
75.9 better than 19%
1.04 better than 40%
57% of 147 duels better than 75%
41% of 32 situations better than 57%
Anubis34
44% better than 15%
0.69 better than 20%
78.6 better than 32%
0.98 better than 22%
49% of 111 duels better than 30%
40% of 30 situations better than 53%
Ancient26
77% better than 98%
0.71 better than 26%
77.3 better than 24%
1.01 better than 32%
53% of 87 duels right on the average
50% of 18 situations better than 79%
Nuke19
58% better than 46%
0.75 better than 40%
76.5 better than 20%
1.11 better than 60%
53% of 60 duels right on the average
43% of 14 situations better than 59%
Inferno12
58% -
0.83 -
89.7 -
1.20-
63% of 43 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Koaluv plays

Across 179 matches Koaluv averages K/R 0.72, ADR 78.8 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Ancient with a 77% win rate in 26 matches. In 69 of 179 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 116 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Koaluv loses the most ELO on Dust 2 (−304 ELO, win rate 46%). Things go best on Ancient (+298 ELO, win rate 77%). Match no. 1 of the day goes best: 60% win rate, −97 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.3, Headshots +2 pp, Win rate +5 pp. Got weaker: ELO −187. Last 30 days: 75 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.