Koaemari

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On FACEIT since 2023 252 matches tracked 43 matches in 30 days
Last updated:

How does Koaemari play?

Rating 0.98 (from 220 matches) K/R 0.69 ADR 77.2 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5
Knife kills 13 in 252 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 18x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.5, Headshots at 49%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.16

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
46 matches · 43% win rate
On Dust 2 −50 ELO
65 matches · 45% win rate
Between 12:00 and 18:00 +7 ELO, win rate 48%
On Mondays −23 ELO, win rate 40%

Koaemari loses the most ELO in match 3 of the day: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.72 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 53%
0.71 better than 39%
78.0 better than 38%
1.02 better than 52%
46% of 238 duels better than 24%
38% of 60 situations right on the average
Dust 265
45% better than 31%
0.64 better than 11%
73.9 better than 19%
0.90 better than 13%
47% of 219 duels better than 30%
21% of 38 situations better than 11%
Anubis38
63% better than 85%
0.71 better than 37%
77.6 better than 35%
1.00 better than 41%
50% of 124 duels better than 44%
29% of 24 situations better than 28%
Ancient35
57% better than 71%
0.74 better than 53%
80.6 better than 50%
1.02 better than 54%
48% of 107 duels better than 34%
33% of 27 situations better than 40%
Inferno16
56% better than 61%
0.70 better than 35%
78.6 better than 38%
0.96 better than 28%
36% of 64 duels better than 2%
67% of 3 situations better than 94%
Cache15
53% -
0.68 -
75.8 -
0.93-
41% of 37 duels -
25% of 12 situations -
Nuke11
55% -
0.73 -
81.3 -
1.09-
38% of 21 duels -
50% of 2 situations -
Overpass3
33% -
0.71 -
77.1 -
0.80-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Koaemari plays

Across 252 matches Koaemari averages K/R 0.69 and ADR 77.2; the rating across the 220 rated matches is 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 70 of 220 matches the rating was 1.10 or higher (32%), in 90 it was below 0.90. In 149 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. Koaemari loses the most ELO in match 3 of the day (−53 ELO, win rate 43%). Things go best in match 1 of the day (+94 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +94 ELO. Got weaker: K/R −0.04, Rating −0.16. Unchanged in recent months: ADR at 77.5, Headshots at 49%, Win rate at 53%. Last 30 days: 43 matches, win rate 58%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.