KoH4eHbI

Belarus
On FACEIT since 2024 230 matches tracked 110 matches in 30 days
ELO ▼ 26
2,131
30-day peak: 2,310
Rank EU
#165,801
Belarus #3,862 in Belarus
Last updated:

How does KoH4eHbI play?

Rating 1.03 K/R 0.77 ADR 84.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 3 in 230 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 1 ace in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +257
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.17, ADR −7.4, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
51 matches · 57% win rate
In match 4 of the day −30 ELO
20 matches · 25% win rate
On Sundays −88 ELO, win rate 36%

KoH4eHbI loses the most ELO on Anubis: −90 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 24%
0.79 better than 74%
86.4 better than 77%
1.04 better than 55%
51% of 500 duels right on the average
19% of 32 situations better than 8%
Ancient52
56% better than 63%
0.77 better than 63%
83.4 better than 61%
1.04 better than 55%
49% of 223 duels better than 37%
44% of 36 situations better than 69%
Anubis51
57% better than 70%
0.76 better than 62%
85.2 better than 74%
1.04 better than 55%
52% of 295 duels better than 54%
32% of 25 situations better than 34%
Nuke28
50% better than 32%
0.78 better than 59%
81.7 better than 45%
1.03 better than 43%
47% of 113 duels better than 20%
33% of 21 situations better than 33%
Inferno15
33% better than 6%
0.66 better than 13%
74.4 better than 13%
0.85 better than 4%
53% of 74 duels right on the average
0% of 4 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How KoH4eHbI plays

Across 230 matches KoH4eHbI averages K/R 0.77, ADR 84.0 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 92 of 230 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 131 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. KoH4eHbI loses the most ELO on Anubis (−90 ELO, win rate 57%). Things go best on Ancient (+124 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: ELO +257. Got weaker: K/R −0.09, Rating −0.17, ADR −7.4, Headshots −2 pp, Win rate −6 pp. Last 30 days: 110 matches, win rate 49%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.