Knap

Denmark
On FACEIT since 2015 146 matches tracked 24 matches in 30 days
Last updated:

How does Knap play?

Rating 1.08 (from 125 matches) K/R 0.78 ADR 83.8 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.9
Knife kills 5 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +631
= Stayed the same
Rating at 1.08, Headshots at 44%
▼ Got worse
K/R −0.06, ADR −7.5, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
34 matches · 38% win rate
In match 2 of the day −30 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −30 ELO, win rate 36%
On Fridays −60 ELO, win rate 37%

Knap loses the most ELO on Ancient: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
38% better than 10%
0.76 better than 58%
81.6 better than 50%
1.02 better than 46%
57% of 138 duels better than 80%
43% of 23 situations better than 62%
Inferno30
67% better than 92%
0.84 better than 88%
90.5 better than 86%
1.22 better than 88%
60% of 91 duels better than 86%
46% of 13 situations better than 73%
Mirage28
46% better than 30%
0.82 better than 83%
87.0 better than 80%
1.02 right on the average
56% of 73 duels better than 79%
8% of 13 situations better than 2%
Dust 214
36% -
0.73 -
79.5 -
1.10-
48% of 56 duels -
43% of 7 situations -
Nuke14
43% -
0.75 -
81.5 -
1.04-
58% of 50 duels -
17% of 6 situations -
Cache9
67% -
0.81 -
86.6 -
1.15-
63% of 48 duels -
100% of 1 situations -
Anubis7
43% -
0.71 -
71.9 -
1.01-
45% of 33 duels -
0% of 2 situations -
Vertigo7
57% -
0.78 -
82.6 -
1.15-
43% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Knap plays

Across 146 matches Knap averages K/R 0.78 and ADR 83.8; the rating across the 125 rated matches is 1.08. Biggest strength: K/D at 1.12, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 30 matches. In 56 of 125 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Knap loses the most ELO on Ancient (−57 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 46%). From match no. 5 of the day on, things go best: 57% win rate, −27 ELO. Improved over the last three months: ELO +631. Got weaker: K/R −0.06, ADR −7.5, Win rate −3 pp. Unchanged in recent months: Rating at 1.08, Headshots at 44%. Last 30 days: 24 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.