Klit0Rok

Belarus
On FACEIT since 2021 171 matches tracked 106 matches in 30 days
ELO ▼ 50
2,276
30-day peak: 2,396
Rank EU
#107,626
Belarus #2,589 in Belarus
Last updated:
Next update possible in 1h 39m

How does Klit0Rok play?

Rating 1.07 (from 150 matches) K/R 0.77 ADR 83.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.1
Knife kills 3 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 26x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, ADR at 83.4
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
28 matches · 32% win rate
On Mirage −58 ELO
61 matches · 54% win rate
Between 0:00 and 6:00 +30 ELO, win rate 42%
On Saturdays ±0 ELO, win rate 35%

Klit0Rok loses the most ELO in match 3 of the day: −68 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 58%
0.83 better than 83%
86.9 better than 77%
1.13 better than 76%
57% of 297 duels better than 80%
31% of 36 situations better than 30%
Dust 243
44% better than 24%
0.76 better than 57%
81.4 better than 51%
1.06 better than 56%
56% of 204 duels better than 75%
37% of 19 situations better than 47%
Ancient31
52% better than 48%
0.71 better than 32%
79.1 better than 36%
1.01 better than 42%
49% of 122 duels better than 35%
43% of 23 situations better than 61%
Nuke18
50% better than 36%
0.76 right on the average
83.3 better than 55%
1.06 right on the average
56% of 91 duels better than 67%
38% of 8 situations better than 45%
Anubis10
40% -
0.72 -
79.6 -
0.99-
57% of 46 duels -
40% of 5 situations -
Cache4
75% -
0.66 -
71.8 -
0.90-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Klit0Rok plays

Across 171 matches Klit0Rok averages K/R 0.77 and ADR 83.0; the rating across the 150 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 61 matches. In 65 of 150 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.28. Klit0Rok loses the most ELO in match 3 of the day (−68 ELO, win rate 32%). Things go best on Ancient (+77 ELO, win rate 52%). Match no. 4 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.4. Last 30 days: 106 matches, win rate 47%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.