Klispar

Belarus
On FACEIT since 2025 221 matches tracked 61 matches in 30 days
ELO ▲ 31
2,079
30-day peak: 2,101
Rank EU
#192,747
Belarus #4,486 in Belarus
Last updated:

How does Klispar play?

Rating 0.89 K/R 0.63 ADR 72.9 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.5
Knife kills 4 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.3%).

2K rounds 10.1%−3.2 pp · Ø 13.3% better than 1%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +133
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
33 matches · 33% win rate
On Dust 2 −37 ELO
71 matches · 42% win rate
Between 12:00 and 18:00 −27 ELO, win rate 40%
On Mondays −63 ELO, win rate 29%

Klispar loses the most ELO on Anubis: −51 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.38 · Nuke
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
42% better than 18%
0.63 better than 6%
73.2 better than 14%
0.88 better than 8%
37% of 262 duels better than 2%
32% of 31 situations better than 34%
Mirage53
57% better than 70%
0.60 better than 3%
68.3 better than 4%
0.85 better than 4%
40% of 210 duels better than 5%
37% of 35 situations better than 47%
Anubis33
33% better than 7%
0.71 better than 35%
79.5 better than 41%
0.97 better than 28%
39% of 99 duels better than 3%
43% of 28 situations better than 66%
Nuke22
32% better than 2%
0.65 better than 7%
72.8 better than 9%
0.90 better than 6%
43% of 74 duels better than 10%
56% of 9 situations better than 84%
Inferno14
57% -
0.77 -
84.2 -
1.09-
53% of 51 duels -
25% of 4 situations -
Cache13
46% -
0.60 -
70.0 -
0.86-
36% of 53 duels -
25% of 8 situations -
Ancient6
67% -
0.51 -
69.7 -
0.77-
53% of 15 duels -
38% of 8 situations -
Faceitaimdeagle3
33% -
0.47 -
62.2 -
0.78-
47% of 68 duels -
47% of 68 situations -
Mst_pistolmap_ver2.03
67% -
0.56 -
73.1 -
0.93-
56% of 57 duels -
56% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Klispar plays

Across 221 matches Klispar averages K/R 0.63, ADR 72.9 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 37% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 55 of 221 matches the rating was 1.10 or higher (25%), in 119 it was below 0.90. In 180 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Klispar loses the most ELO on Anubis (−51 ELO, win rate 33%). Things go best on Nuke (+28 ELO, win rate 32%). Match no. 4 of the day goes best: 52% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp, ELO +133. Got weaker: K/R −0.07, Rating −0.07, ADR −5.4. Unchanged in recent months: Win rate at 45%. Last 30 days: 61 matches, win rate 39%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.