Klim1221

St. Helena
On FACEIT since 2026 154 matches tracked 72 matches in 30 days
ELO ▲ 130
2,066
30-day peak: 2,066
Rank EU
#200,019
St. Helena #299 in St. Helena
Last updated:

How does Klim1221 play?

Rating 1.09 (from 133 matches) K/R 0.79 ADR 88.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.5
Knife kills 9 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 30x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.36, ADR +11.4, Headshots +8 pp, Win rate +22 pp, ELO +256
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
20 matches · 65% win rate
On Ancient −24 ELO
20 matches · 55% win rate
On Mondays −25 ELO, win rate 41%

Klim1221 loses the most ELO on Dust 2: −28 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 67%
0.78 better than 71%
86.2 better than 77%
1.08 better than 69%
55% of 287 duels better than 74%
41% of 27 situations better than 57%
Anubis30
43% better than 21%
0.80 better than 81%
92.1 better than 94%
1.01 better than 42%
53% of 164 duels better than 61%
44% of 9 situations better than 69%
Ancient20
55% better than 59%
0.77 better than 64%
90.5 better than 89%
1.18 better than 90%
47% of 72 duels better than 27%
88% of 8 situations better than 99%
Dust 220
65% better than 91%
0.77 better than 65%
89.6 better than 86%
1.02 better than 46%
46% of 111 duels better than 22%
25% of 8 situations better than 18%
Nuke15
47% better than 26%
0.85 better than 81%
89.2 better than 78%
1.27-
46% of 63 duels better than 19%
20% of 5 situations better than 10%
Cache7
86% -
0.82 -
84.9 -
1.14-
47% of 47 duels -
0% of 1 situations -
Inferno3
67% -
0.77 -
91.0 -
0.81-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Klim1221 plays

Across 154 matches Klim1221 averages K/R 0.79 and ADR 88.6; the rating across the 133 rated matches is 1.09. Biggest strength: 3K rounds at 5.5%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 61 of 133 matches the rating was 1.10 or higher (46%), in 40 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Klim1221 loses the most ELO on Dust 2 (−28 ELO, win rate 65%). Things go best on Mirage (+79 ELO, win rate 56%). Match no. 1 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: K/R +0.12, Rating +0.36, ADR +11.4, Headshots +8 pp, Win rate +22 pp, ELO +256. Last 30 days: 72 matches, win rate 58%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.