KlNGVON

France
On FACEIT since 2015 310 matches tracked 98 matches in 30 days
ELO ▲ 248
3,282
30-day peak: 3,312
Rank EU ▼ 314 places
#2,644
France #61 in France
30 days · prev. #2,330 · best #2,272
Last updated:

How does KlNGVON play?

Rating 1.03 K/R 0.72 ADR 75.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 33x 4K, 3 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +812
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.6, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
69 matches · 49% win rate
On Ancient −30 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −8 ELO, win rate 52%
On Thursdays +1 ELO, win rate 47%

KlNGVON loses the most ELO in match 1 of the day: −95 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.53 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
54% better than 47%
0.73 better than 36%
77.5 better than 26%
1.05 better than 42%
47% of 383 duels better than 21%
39% of 61 situations better than 49%
Anubis44
50% better than 32%
0.70 better than 24%
72.8 better than 9%
1.00 better than 29%
47% of 148 duels better than 21%
46% of 39 situations better than 69%
Nuke41
68% better than 82%
0.74 better than 37%
75.4 better than 18%
1.04 better than 36%
48% of 165 duels better than 21%
35% of 23 situations better than 36%
Cache40
70% better than 82%
0.74 better than 29%
76.9 better than 16%
1.07 better than 35%
48% of 143 duels better than 16%
36% of 22 situations better than 44%
Inferno35
60% better than 42%
0.66 better than 7%
69.2 better than 2%
0.98 better than 14%
43% of 130 duels better than 3%
36% of 14 situations better than 45%
Ancient23
48% better than 26%
0.73 better than 36%
77.5 better than 25%
1.06 right on the average
45% of 103 duels better than 12%
38% of 13 situations right on the average
Mirage17
47% better than 18%
0.71 better than 26%
78.9 better than 33%
1.01 better than 30%
45% of 62 duels better than 11%
50% of 8 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How KlNGVON plays

Across 300 matches KlNGVON averages K/R 0.72, ADR 75.5 and a rating of 1.03. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 64% headshots. The strongest map is Cache with a 70% win rate in 40 matches. In 116 of 300 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 242 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. KlNGVON loses the most ELO in match 1 of the day (−95 ELO, win rate 49%). Things go best on Nuke (+124 ELO, win rate 68%). Match no. 4 of the day goes best: 63% win rate, +67 ELO. Improved over the last three months: ELO +812. Got weaker: K/R −0.04, Rating −0.08, ADR −4.6, Headshots −2 pp, Win rate −10 pp. Last 30 days: 98 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.