Kl3i

Belgium
350 matches tracked 68 matches in 30 days
Last updated:

How does Kl3i play?

Rating 0.97 K/R 0.71 ADR 77.8 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.1%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 6 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.1, Headshots at 54%
▼ Got worse
Win rate −4 pp, ELO −318

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −233 ELO
61 matches · 43% win rate
On Nuke −207 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −141 ELO, win rate 40%
On Sundays +52 ELO, win rate 42%

Kl3i loses the most ELO in match 3 of the day: −233 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% right on the average
0.74 better than 55%
82.0 better than 61%
1.02 right on the average
53% of 434 duels better than 64%
38% of 50 situations right on the average
Mirage63
35% better than 8%
0.67 better than 21%
75.2 better than 23%
0.91 better than 16%
47% of 294 duels better than 29%
49% of 37 situations better than 77%
Inferno61
56% better than 61%
0.74 better than 54%
79.3 better than 43%
1.03 better than 52%
50% of 276 duels better than 34%
46% of 26 situations better than 67%
Anubis47
60% better than 79%
0.68 better than 23%
73.1 better than 13%
0.94 better than 20%
46% of 217 duels better than 22%
40% of 25 situations better than 58%
Ancient28
39% better than 11%
0.65 better than 12%
72.0 better than 9%
0.88 better than 8%
37% of 115 duels better than 2%
36% of 14 situations better than 47%
Nuke27
41% better than 13%
0.69 better than 20%
76.6 better than 22%
0.96 better than 20%
47% of 142 duels better than 20%
50% of 12 situations better than 72%
Cache19
47% -
0.71 -
79.4 -
0.95-
55% of 83 duels -
0% of 2 situations -
Vertigo4
75% -
0.83 -
84.6 -
1.18-
33% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kl3i plays

Across 350 matches Kl3i averages K/R 0.71, ADR 77.8 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 113 of 350 matches the rating was 1.10 or higher (32%), in 142 it was below 0.90. In 285 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. Kl3i loses the most ELO in match 3 of the day (−233 ELO, win rate 43%). Things go best on Anubis (+190 ELO, win rate 60%). Got weaker: Win rate −4 pp, ELO −318. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.1, Headshots at 54%. Last 30 days: 68 matches, win rate 43%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.