Kkkotyara

Russia
59 matches tracked 20 matches in 30 days
Last updated:

How does Kkkotyara play?

Rating 0.93 K/R 0.67 ADR 77.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.2%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 77.9
▼ Got worse
Rating −0.08, Headshots −4 pp, Win rate −12 pp, ELO −138

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
24 matches · 54% win rate

Kkkotyara loses the most ELO on Dust 2: −3 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.50 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 62%
0.69 better than 33%
76.9 better than 34%
0.97 better than 37%
41% of 129 duels better than 9%
23% of 13 situations better than 16%
Mirage17
29% better than 3%
0.66 better than 21%
75.4 better than 29%
0.89 better than 15%
51% of 81 duels better than 55%
27% of 11 situations better than 21%
Anubis9
67% -
0.77 -
91.1 -
1.03-
67% of 43 duels -
20% of 5 situations -
Ancient5
80% -
0.59 -
73.8 -
0.84-
53% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kkkotyara plays

Across 59 matches Kkkotyara averages K/R 0.67, ADR 77.9 and a rating of 0.93. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 13 of 59 matches the rating was 1.10 or higher (22%), in 28 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Kkkotyara loses the most ELO on Dust 2 (−3 ELO, win rate 54%). Got weaker: Rating −0.08, Headshots −4 pp, Win rate −12 pp, ELO −138. Unchanged in recent months: K/R at 0.66, ADR at 77.9. Last 30 days: 20 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.