Kjoelby-

Denmark
215 matches tracked 38 matches in 30 days
ELO ▲ 140
2,837
30-day peak: 2,880
Rank OCE ▲ 7 places
#89
Denmark #1 in Denmark
30 days · prev. #96 · best #85
Last updated:

How does Kjoelby- play?

Rating 1.01 (from 165 matches) K/R 0.69 ADR 73.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0
Knife kills 3 in 215 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.7%).

2K rounds 11.4%−2.3 pp · Ø 13.7% better than 5%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 18x 4K, 0 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 72.5, Win rate at 51%, ELO at 2,807
▼ Got worse
Rating −0.06, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −134 ELO
62 matches · 55% win rate
On Mirage −79 ELO
39 matches · 41% win rate
On Saturdays +28 ELO, win rate 39%

Kjoelby- loses the most ELO on Anubis: −134 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.00 · Ancient
  3. Longest win streak: 7 wins in a row · Cache
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
55% better than 53%
0.68 better than 16%
72.4 better than 7%
1.01 better than 33%
62% of 118 duels better than 92%
33% of 49 situations better than 36%
Ancient43
63% better than 80%
0.67 better than 13%
72.3 better than 8%
1.03 better than 42%
59% of 70 duels better than 85%
71% of 21 situations better than 98%
Mirage39
41% better than 9%
0.68 better than 17%
71.8 better than 8%
1.02 better than 38%
45% of 76 duels better than 13%
39% of 28 situations better than 52%
Nuke31
32% better than 2%
0.73 better than 31%
77.6 better than 25%
1.06 better than 42%
44% of 36 duels better than 9%
24% of 17 situations better than 16%
Inferno17
65% better than 74%
0.72 better than 24%
75.8 better than 11%
0.99-
60% of 25 duels better than 76%
33% of 6 situations better than 36%
Cache10
30% -
0.70 -
79.8 -
0.98-
50% of 28 duels -
33% of 6 situations -
Dust 28
50% -
0.59 -
61.0 -
0.86-
29% of 14 duels -
0% of 4 situations -
Vertigo3
67% -
0.69 -
68.4 -
1.03-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kjoelby- plays

Across 215 matches Kjoelby- averages K/R 0.69 and ADR 73.3; the rating across the 165 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 58 of 165 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Kjoelby- loses the most ELO on Anubis (−134 ELO, win rate 55%). Things go best on Ancient (+128 ELO, win rate 63%). From match no. 5 of the day on, things go best: 59% win rate, −73 ELO. Got weaker: Rating −0.06, Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 72.5, Win rate at 51%, ELO at 2,807. Last 30 days: 38 matches, win rate 55%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.