Kjaroo

Hungary
81 matches tracked 44 matches in 30 days
Last updated:

How does Kjaroo play?

Rating 0.94 K/R 0.67 ADR 79.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 16%
Opening duels won 43%−5 pp · Ø 48% better than 16%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 55%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so just below the average (0.93).

Headshot rate 41%−1 pp · Ø 42% better than 49%
AWP share of kills 3%−8 pp · Ø 11% better than 23%
K/D 0.91−0.02 · Ø 0.93 better than 48%
Pistol kills per match 1.4
Knife kills 3 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so slightly below the average (12.3%).

2K rounds 11.5%−0.8 pp · Ø 12.3% better than 32%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 58%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 7x 4K, 1 ace in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.6 utility damage per round and so well above the average (3.4).

Utility hit rate 39%+6 pp · Ø 33% better than 83%
Utility damage per round 10.6+7.2 · Ø 3.4 better than 99%
Enemies flashed per round 0.45+0.22 · Ø 0.23 better than 91%
Deaths per round 73%−1 pp · Ø 74% better than 67%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, Win rate at 48%
▼ Got worse
K/R −0.12, Rating −0.14, ADR −9.1, ELO −79

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.76). Slightly below the average (0.69).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 +30 ELO, win rate 43%

Kjaroo loses the most ELO on Inferno: −28 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
35% better than 9%
0.69 better than 64%
82.6 better than 85%
0.96 better than 65%
48% of 77 duels better than 55%
30% of 10 situations better than 34%
Dust 220
40% better than 20%
0.60 better than 13%
73.2 better than 31%
0.85 better than 18%
52% of 56 duels better than 75%
56% of 9 situations better than 92%
Mirage13
54% -
0.64 -
74.6 -
0.87-
43% of 63 duels -
25% of 4 situations -
Nuke8
50% -
0.72 -
87.3 -
0.97-
53% of 30 duels -
50% of 6 situations -
Ancient7
71% -
0.77 -
91.2 -
1.10-
41% of 17 duels -
40% of 5 situations -
Anubis7
86% -
0.74 -
80.0 -
1.12-
41% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kjaroo plays

Across 81 matches Kjaroo averages K/R 0.67, ADR 79.0 and a rating of 0.94. Biggest strength: Utility damage per round at 10.6, better than 99% of level 3 players. Most room to improve: Opening duels won at 43%, better than only 16% of level 3 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. Kjaroo loses the most ELO on Inferno (−28 ELO, win rate 35%). Got weaker: K/R −0.12, Rating −0.14, ADR −9.1, ELO −79. Unchanged in recent months: Headshots at 42%, Win rate at 48%. Last 30 days: 44 matches, win rate 45%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.