Kiwua

Mongolia
201 matches tracked 23 matches in 30 days
ELO ▼ 79
1,703
30-day peak: 1,782
Rank SEA ▼ 3,127 places
#13,002
30 days · prev. #9,875 · best #9,875
Last updated:

How does Kiwua play?

Rating 1.04 K/R 0.77 ADR 82.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.8
Knife kills 5 in 201 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 78%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 22x 4K, 1 ace in 125 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.78, ADR at 82.9, Win rate at 47%, ELO at 1,569
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
79 matches · 47% win rate
On Dust 2 −71 ELO
46 matches · 43% win rate
In match 1 of the day −65 ELO
40 matches · 40% win rate

Kiwua loses the most ELO on Mirage: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
47% better than 37%
0.82 better than 87%
86.4 better than 81%
1.12 better than 83%
51% of 495 duels right on the average
37% of 52 situations better than 46%
Dust 246
43% better than 27%
0.73 better than 53%
79.4 better than 49%
0.97 better than 36%
50% of 268 duels right on the average
53% of 19 situations better than 86%
Ancient26
54% better than 65%
0.73 better than 55%
79.7 better than 48%
0.99 right on the average
49% of 154 duels better than 41%
24% of 21 situations better than 18%
Anubis21
57% better than 72%
0.78 better than 77%
83.9 better than 72%
1.05 better than 69%
47% of 86 duels better than 31%
18% of 11 situations better than 10%
Inferno12
42% -
0.73 -
78.0 -
0.92-
53% of 64 duels -
50% of 6 situations -
Nuke12
42% -
0.79 -
82.4 -
1.03-
51% of 69 duels -
50% of 6 situations -
Cache5
60% -
0.68 -
66.9 -
0.94-
45% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kiwua plays

Across 201 matches Kiwua averages K/R 0.77, ADR 82.5 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 17.3 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 84 of 201 matches the rating was 1.10 or higher (42%), in 69 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Kiwua loses the most ELO on Mirage (−74 ELO, win rate 47%). Things go best from match 5 of the day (+33 ELO, win rate 57%). Match no. 4 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.9, Win rate at 47%, ELO at 1,569. Last 30 days: 23 matches, win rate 30%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.