KiwiMaister

Netherlands
185 matches tracked 34 matches in 30 days
Last updated:

How does KiwiMaister play?

Rating 0.92 K/R 0.68 ADR 72.0 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 185 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 84%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 0.90−0.07 · Ø 0.97 better than 29%
Pistol kills per match 2.0
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 47%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 10x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.8).

Utility hit rate 31%−4 pp · Ø 35% better than 32%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 12%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 29%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 72.0
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −185

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
45 matches · 51% win rate
On Ancient −29 ELO
27 matches · 59% win rate
On Fridays −28 ELO, win rate 42%

KiwiMaister loses the most ELO on Dust 2: −56 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.61 · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 56%
0.74 better than 67%
78.6 better than 54%
0.98 better than 54%
53% of 217 duels better than 74%
31% of 29 situations better than 33%
Dust 245
51% better than 58%
0.70 better than 48%
74.5 better than 33%
0.94 better than 39%
46% of 197 duels better than 33%
45% of 33 situations better than 73%
Ancient27
59% better than 78%
0.61 better than 8%
63.1 better than 1%
0.87 better than 18%
44% of 87 duels better than 22%
16% of 19 situations better than 9%
Anubis24
46% better than 37%
0.63 better than 13%
69.3 better than 8%
0.86 better than 12%
39% of 100 duels better than 6%
22% of 9 situations better than 14%
Inferno17
53% better than 55%
0.69 right on the average
71.5 better than 26%
0.93 better than 40%
50% of 68 duels better than 59%
29% of 14 situations better than 30%
Nuke12
25% -
0.59 -
64.8 -
0.84-
41% of 64 duels -
50% of 8 situations -
Cache9
33% -
0.63 -
69.6 -
0.85-
33% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KiwiMaister plays

Across 185 matches KiwiMaister averages K/R 0.68, ADR 72.0 and a rating of 0.92. Biggest strength: Headshot rate at 50%, better than 84% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 12% of level 5 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 51 of 185 matches the rating was 1.10 or higher (28%), in 90 it was below 0.90. In 106 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. KiwiMaister loses the most ELO on Dust 2 (−56 ELO, win rate 51%). Things go best on Mirage (+50 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, −28 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −185. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 72.0. Last 30 days: 34 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.