Kitsune9999

Uzbekistan
169 matches tracked 36 matches in 30 days
Last updated:

How does Kitsune9999 play?

Rating 1.08 (from 140 matches) K/R 0.76 ADR 80.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 2.6
Knife kills 5 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −5.6, Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −85 ELO
24 matches · 38% win rate
On Dust 2 −54 ELO
43 matches · 42% win rate
On Sundays −109 ELO, win rate 36%

Kitsune9999 loses the most ELO in match 4 of the day: −85 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Overpass
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 58%
0.79 better than 77%
84.7 better than 73%
1.12 better than 81%
54% of 161 duels better than 70%
38% of 37 situations right on the average
Dust 243
42% better than 22%
0.71 better than 40%
77.2 better than 36%
0.99 better than 40%
52% of 162 duels better than 58%
38% of 29 situations right on the average
Ancient35
63% better than 85%
0.79 better than 77%
81.3 better than 53%
1.06 better than 67%
48% of 91 duels better than 34%
38% of 16 situations right on the average
Anubis20
50% right on the average
0.76 better than 65%
81.3 better than 56%
1.21 better than 95%
62% of 50 duels better than 97%
40% of 10 situations better than 58%
Inferno7
43% -
0.73 -
75.1 -
1.00-
47% of 15 duels -
100% of 2 situations -
Nuke7
57% -
0.76 -
83.6 -
1.10-
47% of 17 duels -
33% of 3 situations -
Cache4
25% -
0.49 -
54.5 -
0.72-
25% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kitsune9999 plays

Across 169 matches Kitsune9999 averages K/R 0.76 and ADR 80.8; the rating across the 140 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 63 of 140 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. Kitsune9999 loses the most ELO in match 4 of the day (−85 ELO, win rate 38%). Things go best on Anubis (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +28 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.13, ADR −5.6, Win rate −6 pp. Last 30 days: 36 matches, win rate 36%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.