Kitsun3

Ukraine
100 matches tracked
Last updated:

How does Kitsun3 play?

Rating 1.05 (from 81 matches) K/R 0.75 ADR 82.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.8
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

MVPs per match 2.1−0.2 · Ø 2.3 better than 26%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kitsun3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −26 ELO, win rate 30%
On Saturdays −29 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 17%
0.80 better than 78%
88.1 better than 84%
1.13 better than 81%
56% of 186 duels better than 75%
31% of 26 situations better than 31%
Mirage24
50% right on the average
0.74 right on the average
80.5 right on the average
1.02 better than 48%
62% of 60 duels better than 94%
44% of 9 situations better than 69%
Inferno12
67% -
0.74 -
76.0 -
1.10-
48% of 40 duels -
50% of 6 situations -
Nuke12
33% -
0.69 -
78.0 -
0.94-
45% of 58 duels -
33% of 3 situations -
Ancient4
50% -
0.80 -
80.2 -
0.84-
86% of 7 duels -
100% of 1 situations -
Cache3
33% -
0.51 -
62.0 -
0.72-
21% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kitsun3 plays

Across 100 matches Kitsun3 averages K/R 0.75 and ADR 82.0; the rating across the 81 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 32 of 81 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. Things go best from match 5 of the day (+66 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +66 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.