Kisuke666-
Name history of Kisuke666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average45% headshots and so slightly below the average (47%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.98 (at the start 1.11). Just below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 87.5. Last 3 months: 76.5 (at the start 87.5). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 58% (at the start 45%). Well above the average (48%).
Best month: September 2026 with 1,471. Last 3 months: 1,471 (at the start 1,082).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kisuke666- loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 1.87 · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kisuke666- plays
Across 86 matches Kisuke666- averages K/R 0.73, ADR 79.2 and a rating of 1.01. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Mirage with a 54% win rate in 24 matches. In 36 of 86 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Kisuke666- loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+35 ELO, win rate 54%). Match no. 2 of the day goes best: 65% win rate, +2 ELO. Improved over the last three months: Win rate +13 pp, ELO +389. Got weaker: K/R −0.12, Rating −0.13, ADR −11.0, Headshots −5 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.