Kisior123

United Kingdom
On FACEIT since 2025 185 matches tracked 35 matches in 30 days
ELO ▼ 18
2,089
30-day peak: 2,209
Rank EU
#187,252
United Kingdom #3,416 in United Kingdom
Last updated:

How does Kisior123 play?

Rating 1.06 K/R 0.79 ADR 85.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 1 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 32x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +198
= Stayed the same
K/R at 0.80, ADR at 86.3, Headshots at 66%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
20 matches · 35% win rate
On Ancient −13 ELO
39 matches · 64% win rate
In match 2 of the day +57 ELO
36 matches · 44% win rate

Kisior123 loses the most ELO on Nuke: −35 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.78 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 70%
0.79 better than 74%
85.8 better than 76%
1.06 better than 63%
51% of 253 duels right on the average
35% of 17 situations better than 41%
Dust 243
49% better than 40%
0.84 better than 88%
90.2 better than 87%
1.14 better than 81%
56% of 226 duels better than 76%
31% of 16 situations better than 33%
Ancient39
64% better than 88%
0.77 better than 64%
83.8 better than 62%
1.02 better than 46%
49% of 235 duels better than 38%
56% of 9 situations better than 88%
Anubis24
50% better than 43%
0.76 better than 62%
82.6 better than 60%
1.01 better than 42%
51% of 140 duels right on the average
43% of 7 situations better than 66%
Nuke20
35% better than 5%
0.77 better than 55%
84.9 better than 59%
1.00 better than 30%
52% of 89 duels better than 47%
25% of 8 situations better than 16%
Cache10
60% -
0.85 -
89.0 -
1.17-
55% of 40 duels -
50% of 6 situations -
Inferno3
0% -
0.70 -
75.4 -
0.90-
39% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kisior123 plays

Across 185 matches Kisior123 averages K/R 0.79, ADR 85.9 and a rating of 1.06. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 66% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 69 of 185 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 124 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. Kisior123 loses the most ELO on Nuke (−35 ELO, win rate 35%). Things go best on Dust 2 (+93 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +69 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +198. Unchanged in recent months: K/R at 0.80, ADR at 86.3, Headshots at 66%. Last 30 days: 35 matches, win rate 49%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.