Kiruybot

Russia
182 matches tracked
Last updated:

How does Kiruybot play?

Rating 0.92 K/R 0.70 ADR 77.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.6
Knife kills 4 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
Whether Kiruybot is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.66
JulAugSepOct

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −36 ELO
78 matches · 40% win rate
On Ancient −35 ELO
21 matches · 62% win rate
Between 18:00 and 24:00 −81 ELO, win rate 41%
On Thursdays −7 ELO, win rate 36%

Kiruybot loses the most ELO from match 5 of the day: −36 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 81%
0.74 better than 57%
81.2 better than 57%
0.99 better than 43%
51% of 271 duels right on the average
33% of 27 situations better than 37%
Anubis42
33% better than 7%
0.70 better than 38%
77.7 better than 40%
0.93 better than 23%
49% of 285 duels better than 45%
36% of 22 situations better than 41%
Dust 235
34% better than 8%
0.65 better than 16%
77.0 better than 35%
0.82 better than 3%
45% of 196 duels better than 21%
33% of 18 situations better than 39%
Ancient21
62% better than 83%
0.70 better than 37%
79.2 better than 45%
0.91 better than 20%
56% of 109 duels better than 80%
0% of 13 situations better than 1%
Nuke10
60% -
0.69 -
72.6 -
0.95-
47% of 53 duels -
44% of 9 situations -
Inferno9
56% -
0.58 -
68.9 -
0.79-
41% of 49 duels -
75% of 4 situations -
Cache7
43% -
0.69 -
71.4 -
0.97-
36% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kiruybot plays

Across 182 matches Kiruybot averages K/R 0.70, ADR 77.9 and a rating of 0.92. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 48 of 182 matches the rating was 1.10 or higher (26%), in 97 it was below 0.90. In 164 matches with detailed stats: 21 4Ks and 1 ace. Kiruybot loses the most ELO from match 5 of the day (−36 ELO, win rate 40%). Things go best on Mirage (+50 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.