Kir-78

Latvia
On FACEIT since 2019 53 matches tracked 33 matches in 30 days
ELO ▼ 261
2,084
30-day peak: 2,351
Rank EU
#190,069
Latvia #1,380 in Latvia
Last updated:

How does Kir-78 play?

Rating 1.10 K/R 0.79 ADR 81.3 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 70%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 10x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kir-78 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 1.00.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
20 matches · 55% win rate
In match 1 of the day −15 ELO
24 matches · 38% win rate

Kir-78 loses the most ELO on Mirage: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 66%
0.83 better than 86%
82.2 better than 59%
1.12 better than 79%
59% of 90 duels better than 87%
56% of 18 situations better than 92%
Dust 218
39% better than 12%
0.77 better than 67%
83.2 better than 65%
1.08 better than 67%
46% of 79 duels better than 24%
33% of 12 situations better than 37%
Ancient9
56% -
0.78 -
77.0 -
1.14-
50% of 24 duels -
38% of 8 situations -
Anubis4
50% -
0.70 -
67.4 -
1.02-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kir-78 plays

Across 53 matches Kir-78 averages K/R 0.79, ADR 81.3 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 28 of 53 matches the rating was 1.10 or higher (53%), in 16 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: May 2026 at 1.38. Kir-78 loses the most ELO on Mirage (−55 ELO, win rate 55%). Last 30 days: 33 matches, win rate 36%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.