King_OF_DmS

SY
266 matches tracked 81 matches in 30 days
Last updated:

How does King_OF_DmS play?

Rating 1.00 (from 126 matches) K/R 0.70 ADR 78.3 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 7
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 22%+12 pp better than 90%
K/D 0.93−0.07 better than 26%
Pistol kills per match 2.6
Knife kills 8 in 266 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 54%
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 44x 4K, 2 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.36+0.09 better than 75%
Rounds with a death 75%+3 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.11, ADR +10.4, Win rate +3 pp
= Stayed the same
Headshots at 44%
▼ Got worse
ELO −62

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.61).

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −24 ELO
38 matches · 55% wins
On Mirage −17 ELO
42 matches · 36% wins
On Sundays −3 ELO, win rate 38%

King_OF_DmS loses the most ELO on Inferno: −24 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 62%
0.74 better than 62%
81.2 better than 59%
1.07 better than 70%
54% of 386 duels better than 73%
42% of 59 situations better than 61%
Mirage42
36% better than 8%
0.61 better than 7%
72.1 better than 15%
0.84-
45% of 179 duels better than 24%
60% of 15 situations better than 94%
Inferno38
55% better than 58%
0.71 better than 54%
78.8 better than 52%
0.91 better than 19%
51% of 157 duels better than 55%
32% of 19 situations better than 36%
Anubis36
50% level
0.69 better than 35%
79.7 better than 53%
0.97 better than 33%
51% of 182 duels better than 60%
50% of 20 situations better than 76%
Ancient34
47% better than 37%
0.70 better than 39%
76.1 better than 31%
0.96 better than 35%
44% of 200 duels better than 23%
55% of 11 situations better than 86%
Cache18
44% -
0.70 -
80.9 -
1.02-
42% of 96 duels -
44% of 9 situations -
Nuke15
33% better than 5%
0.65 better than 14%
75.5 better than 22%
1.15-
54% of 63 duels better than 70%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How King_OF_DmS plays

Across 266 matches King_OF_DmS averages K/R 0.70 and ADR 78.3; the rating across the 126 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 7. Most room to improve: Rounds with a death at 75%. That is better than only 24% of players on level 7. On average 15.2 kills per match, 44% of them headshots. The strongest map is Inferno with a 55% win rate in 38 matches. In 47 of 126 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 207 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. King_OF_DmS loses the most ELO on Inferno (−24 ELO, win rate 55%). Things go best in match 3 of the day (+57 ELO, win rate 61%). Improved over the last three months: K/R +0.11, ADR +10.4, Win rate +3 pp. Got weaker: ELO −62. Unchanged in recent months: Headshots at 44%. Last 30 days: 81 matches, win rate 44%, ELO balance −7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.