KingSlayR

France
104 matches tracked
Last updated:

How does KingSlayR play?

Rating 0.96 (from 32 matches) K/R 0.69 ADR 75.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 2
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 52%
Opening duels won 43%−5 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 68%
Clutch 1v2 won 19%−1 pp better than 47%
Clutch kills per match 1.6+0.1 better than 63%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−5 pp better than 30%
AWP share of kills 21%+10 pp better than 85%
K/D 0.910.00 level
Pistol kills per match 1.9
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−0.1 pp better than 57%
Rounds with 3K 3.8%+0.4 pp better than 77%
MVPs per match 2.00.0 level
4Ks and aces 13x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%0 pp level
Utility damage per round 4.5+1.1 better than 72%
Enemies flashed per round 0.18−0.04 better than 42%
Rounds with a death 75%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −10 ELO
23 matches · 30% wins

KingSlayR loses the most ELO in match 2 of the day: −10 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 30 · Inferno
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 29%
0.66 better than 47%
75.5 better than 54%
0.91 better than 40%
39% of 196 duels better than 15%
43% of 23 situations better than 71%
Mirage24
46% better than 41%
0.72 better than 78%
75.4 better than 59%
1.10-
50% of 101 duels better than 70%
48% of 29 situations better than 81%
Inferno11
36% -
0.72 -
76.6 -
-
50% of 38 duels -
15% of 13 situations -
Ancient7
29% -
0.71 -
74.0 -
0.90-
42% of 24 duels -
57% of 7 situations -
Anubis7
57% -
0.57 -
67.1 -
0.81-
30% of 27 duels -
0% of 2 situations -
Cache7
43% -
0.70 -
76.3 -
-
43% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KingSlayR plays

Across 104 matches KingSlayR averages K/R 0.69 and ADR 75.0; the rating across the 32 rated matches is 0.96. On average 14.3 kills per match, 36% of them headshots. The strongest map is Mirage with a 46% win rate in 24 matches. In 10 of 32 matches the rating was 1.10 or higher (31%), in 15 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. KingSlayR loses the most ELO in match 2 of the day (−10 ELO, win rate 30%). Things go best on Mirage (+63 ELO, win rate 46%). Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.