Kindjutem

Luxembourg
On FACEIT since 2015 243 matches tracked 58 matches in 30 days
ELO ▼ 159
2,342
30-day peak: 2,542
Rank EU
#87,680
Luxembourg #105 in Luxembourg
Last updated:

How does Kindjutem play?

Rating 1.06 (from 193 matches) K/R 0.76 ADR 80.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 35x 4K, 6 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.3, Headshots −3 pp, ELO −287

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.85. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
35 matches · 51% win rate
On Thursdays −53 ELO, win rate 32%

Kindjutem loses the most ELO on Mirage: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.76 · Dust 2
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 66%
0.83 better than 84%
85.9 better than 73%
1.18 better than 87%
50% of 267 duels better than 40%
43% of 40 situations better than 66%
Inferno52
40% better than 12%
0.73 better than 38%
78.7 better than 32%
1.01 better than 29%
44% of 175 duels better than 11%
56% of 18 situations better than 88%
Anubis49
57% better than 66%
0.76 better than 56%
78.7 better than 36%
1.01 better than 38%
48% of 163 duels better than 26%
48% of 25 situations better than 75%
Mirage35
51% better than 48%
0.73 better than 44%
76.2 better than 25%
1.04 right on the average
43% of 160 duels better than 9%
55% of 20 situations better than 90%
Ancient15
33% better than 5%
0.70 better than 27%
75.9 better than 20%
0.86-
53% of 53 duels better than 58%
63% of 8 situations better than 95%
Cache10
50% -
0.66 -
74.0 -
0.98-
49% of 45 duels -
75% of 4 situations -
Overpass4
50% -
0.68 -
76.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kindjutem plays

Across 243 matches Kindjutem averages K/R 0.76 and ADR 80.1; the rating across the 193 rated matches is 1.06. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 63% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 169 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. Kindjutem loses the most ELO on Mirage (−85 ELO, win rate 51%). Things go best on Dust 2 (+152 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +22 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, ADR −6.3, Headshots −3 pp, ELO −287. Last 30 days: 58 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.