Kinder_Joy

Russia
On FACEIT since 2025 376 matches tracked 93 matches in 30 days
ELO ▲ 18
2,016
30-day peak: 2,263
Rank EU
#233,362
Russia #59,679 in Russia
Last updated:

How does Kinder_Joy play?

Rating 0.98 K/R 0.75 ADR 82.3 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 376 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 4.1
Knife kills 20 in 376 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 49x 4K, 2 aces in 304 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +598
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just above the average (0.73).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
96 matches · 49% win rate
On Nuke −56 ELO
36 matches · 42% win rate
On Thursdays −88 ELO, win rate 37%

Kinder_Joy loses the most ELO on Anubis: −74 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
46% better than 33%
0.71 better than 41%
76.2 better than 33%
0.93 better than 24%
47% of 688 duels better than 31%
27% of 62 situations better than 21%
Anubis96
49% better than 39%
0.75 better than 58%
83.4 better than 65%
0.98 better than 36%
48% of 658 duels better than 33%
39% of 33 situations better than 55%
Ancient92
53% better than 56%
0.77 better than 69%
88.3 better than 86%
1.01 better than 48%
50% of 610 duels better than 45%
38% of 37 situations right on the average
Nuke36
42% better than 14%
0.79 better than 61%
84.9 better than 59%
1.03 better than 40%
57% of 223 duels better than 72%
27% of 26 situations better than 19%
Dust 225
36% better than 10%
0.77 better than 73%
82.9 better than 67%
1.00 better than 48%
47% of 156 duels better than 31%
14% of 14 situations better than 6%
Cache7
29% -
0.73 -
80.5 -
1.01-
39% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kinder_Joy plays

Across 376 matches Kinder_Joy averages K/R 0.75, ADR 82.3 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 53% win rate in 92 matches. In 116 of 376 matches the rating was 1.10 or higher (31%), in 168 it was below 0.90. In 304 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. Kinder_Joy loses the most ELO on Anubis (−74 ELO, win rate 49%). Things go best on Ancient (+177 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +598. Got weaker: K/R −0.06, Rating −0.08, ADR −5.2. Last 30 days: 93 matches, win rate 48%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.